Also, I was leveling earlier and: the 2 charge bioblaster is amazing because you can keep the dot always, I don't think it needs a change tbh

Also, I was leveling earlier and: the 2 charge bioblaster is amazing because you can keep the dot always, I don't think it needs a change tbh




Having played a bit with it i'll grant you it introduces a bit of dot upkeep during AoE (until you're out of charges and back to the 20s segments of pre lvl94). It's not bad per se, but it could be better. Right now it feels more like a gimmick to me.
Machinist has the lowest 3-step combo potency of all jobs, even before adjusting for personal buffs. at 960/3. Yes, it has less 3-step potency than tanks do. Samurai has the closest potency at 1000/3, but Fuga and Fugetsu mean that it has considerably more damage than said 1000 would immediately imply.
Automaton Queen's "12 second" duration is actually only 8 seconds because of how long it takes to spawn in. It loses out on 360-720 potency's worth of damage because of this.
At level 94, Auto Crossbow gets a potency increase, but Blazing Shot is still only 220 potency.
Bard and Dancer have had potency increases to their big burst skills, but Machinist hasn't. Instead, we get another charge on Drill, which only helps you if you're able to pool that for use in a buff window and in the opener, and doesn't otherwise.
Flamethrower doesn't give any Heat when in use, it used to in Stormblood and is barely worth using because it doesn't.
The Heated [x] Shot upgrade is confusing since other than Dragoon, it's the only job that has partially-boosted combos at any level. And all 3 "Heated" versions were added in Stormblood but at different levels, and Heated Clean Shot is accessed at level 64 instead of in HW content. Heated Slug Shot deals more damage than unheated Clean Shot does at level 60.
It's fine on Dragoon because its single-target combo is changed in every expansion's level range.



The Automaton Queen taking its afternoon when it loses its target is still a major issue...
It can result in a loss of 1500 potency.
Considering EX1 has extra target and we might see content with more than 1 target, the criticity of this issue gets higher to me.




- The main combo does 940 raw, but you're forgetting that it also generates heat and battery, which brings it up to +130ish from heat generation and +230ish from battery for about 1300 effective potency if I'm not mistaken. If the problem is that MCH doesn't deal enough damage though, then yes, everybody agrees on this and it's been a problem since its rework in ShB.Machinist has the lowest 3-step combo potency of all jobs, even before adjusting for personal buffs. at 960/3. Yes, it has less 3-step potency than tanks do. Samurai has the closest potency at 1000/3, but Fuga and Fugetsu mean that it has considerably more damage than said 1000 would immediately imply.
Automaton Queen's "12 second" duration is actually only 8 seconds because of how long it takes to spawn in. It loses out on 360-720 potency's worth of damage because of this.
At level 94, Auto Crossbow gets a potency increase, but Blazing Shot is still only 220 potency.
Bard and Dancer have had potency increases to their big burst skills, but Machinist hasn't. Instead, we get another charge on Drill, which only helps you if you're able to pool that for use in a buff window and in the opener, and doesn't otherwise.
Flamethrower doesn't give any Heat when in use, it used to in Stormblood and is barely worth using because it doesn't.
The Heated [x] Shot upgrade is confusing since other than Dragoon, it's the only job that has partially-boosted combos at any level. And all 3 "Heated" versions were added in Stormblood but at different levels, and Heated Clean Shot is accessed at level 64 instead of in HW content. Heated Slug Shot deals more damage than unheated Clean Shot does at level 60.
It's fine on Dragoon because its single-target combo is changed in every expansion's level range.
- That Queen takes 5s or 50s to wind up is irrelevant, its damage is balanced and baked to fit within the actual time she hits the target. You're not losing anything, if they gave you the full wind up time in damage, they'd probably adjust and nerf every queen move as a result to keep the same final damage.
- What's the problem with Blazing not being increased by that trait at 94? What would it achieve beyond making our AoE tools even less potent at lower amounts of targets (ACB and FT are already 4+)?
I do agree with the rest.
- Most jobs generate gauge from their 1/2/3 combo too, unless you're playing Monk, Paladin, or Bard.- The main combo does 940 raw, but you're forgetting that it also generates heat and battery, which brings it up to +130ish from heat generation and +230ish from battery for about 1300 effective potency if I'm not mistaken. If the problem is that MCH doesn't deal enough damage though, then yes, everybody agrees on this and it's been a problem since its rework in ShB.
- That Queen takes 5s or 50s to wind up is irrelevant, its damage is balanced and baked to fit within the actual time she hits the target. You're not losing anything, if they gave you the full wind up time in damage, they'd probably adjust and nerf every queen move as a result to keep the same final damage.
- What's the problem with Blazing not being increased by that trait at 94? What would it achieve beyond making our AoE tools even less potent at lower amounts of targets (ACB and FT are already 4+)?
I do agree with the rest.
- Fair point about the Queen, but considering our lower raw damage it'd be worth getting those extra punches in.
- Blazing Shot's potency is increased to 220 from 200 sometime after Heated Split Shot's potency is increased to 180 from 140.
Heated Split Shot now has 220 potency after increases at level 84 and 94, and Blazing Shot hasn't been increased to match.
The only reason why Auto Crossbow got buffed is because they realized that its potency was below Scattergun at level 90 so they made them match again.


In general the job just needs to do more damage. It shouldn't be competing for bottom of the barrel.


Changes want now; more damage, cd reduction on auto crossbow/scattergun for the ogcds during hypercharge.
Changes want future; better flamethrower, aoe battery.
Beyond that pretty happy with Mch.
I love machinist now. Whenever I want to take a break and turn off my brain I just use the bing bing cowboy and look at all the cool animations.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



