Hence, more resources, specifically money, had to be invested more onto designing the jobs as it is what's retaining players. Graphics is nothing if the experience is crappyIt's not even the graphics update - Maybe they might consider hiring just one more fresh eyes on the job design team instead of making such evergreen content as the Island Sanctuary the big selling point for the patch cycle?
That had to be quite a few manhours invested in attempting to bandwagon on a video game trend FF14 was obviously never going to fulfill. But it's harder to market solid QoL updates instead, or so the executives will see it. I can just dream that the second dye channel being the one thing that got a proper cheering applause during the DT promotions might open their eyes a little.
Last edited by rawker; 07-03-2024 at 12:18 PM.
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