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  1. #11
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Off the top of my head, MNK, SMN, PLD and SAM all got reworks in EW, either at the start or during the expansion itself.

    If those 4 can get a rework, what's stopping SE from reworking the 4 healers?
    Healer role is more important that any regular dps

    Healer is the most important role in the game.. changing 1 means changing all and make sure content is relevant or we will see what we see today
    (0)

  2. #12
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tunda View Post
    Healer role is more important that any regular dps

    Healer is the most important role in the game.. changing 1 means changing all and make sure content is relevant or we will see what we see today
    The healers are already a travesty of balance, WHM brings literally nothing to the table and SCH is the best at literally everything

    Why are you acting like we can’t alter the sacred balance without uprooting everything, the existing balance is already hot trash, they can’t make it any worse so there is no downside to changing even one of them at a time
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #13
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by rawker View Post
    I wonder... if the budget allocated to the "graphics update?" were instead put into job design. This mess could have been prevented
    Job changes are more important than graphics.. I appreciate both but I am a gameplay enjoyer
    (1)

  4. #14
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The healers are already a travesty of balance, WHM brings literally nothing to the table and SCH is the best at literally everything

    Why are you acting like we can’t alter the sacred balance without uprooting everything, the existing balance is already hot trash, they can’t make it any worse so there is no downside to changing even one of them at a time
    If think that's easy why game can't figure out healers and tanks.. making all of them the same with almost 80% same job with different icons and weapons
    (0)

  5. #15
    Player
    Keldion's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Keldion Duskwander
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    There are several ways to address the healer problem. Here's an incomplete list that I brainstormed in a few minutes.

    1) Reevaluate tank and DPS abilities with a bias against raw healing throughput. Propotional mitigation (-X% damage taken) and shields is generally better for balance over raw healing numbers.
    2) Increase the amount of required healing. Must be done carefully, or you turn healing into a game of whack-a-mole.
    3) Adjust healer cooldown strength. As you get more and more buttons, it becomes exceptionally trivial to top off player health pools. At that point, how can healers feel like they're getting a satisfying challenge?
    4) Experiment with different encounter models.

    To use examples from World of Warcraft: Loatheb, Valithria Dreamwalker, and Malkorok all featured unique twists to healing.

    Loatheb was relatively basic. The boss dealt low to moderate damage over time but negated all heals for 17 second intervals, then allowed a 3 second gap for burst heals before the healing-blocking aura returned.

    Valithria was based on healing a friendly NPC to full health, so the healer throughput takes over the traditional "bring boss to 0 HP" victory condition. DPS and tanks are tasked with killing waves of spawning enemies from start to finish.

    Malkorok functioned similar to Loatheb, but converted raw healing into potent shields that were necessary to counter the boss's predictable cadence of high to overwhelming damage.

    I don't want Square to copy these encounters to the letter, but to use them as a source of inspiration.
    (1)

  6. #16
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,085
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Off the top of my head, MNK, SMN, PLD and SAM all got reworks in EW, either at the start or during the expansion itself.

    If those 4 can get a rework, what's stopping SE from reworking the 4 healers?
    PLD - Just made the class more boring, didn't really make it better outside of making it more of the same you get with other tanks (Veil, bulwark changes welcome, Divine might is a cool concept).
    Sam - This was not a rework they removed Kaiten and made midare crit/dh this isn't a rework
    Smn - I mean i shouldn't have to explain why this rework is bad, despite being popular it has casued a lot of caster balance issues just by it's design and it doesn't really feel like a great example to show how reworks can make jobs more "intresting"
    Mnk - only rework that was somewhat fun, but it got another in 7.0 lol where you just press what lights up now.

    I'm pretty worried that any sort of healer rework would miss the mark by the rework track record. well I would be but they reworked ast already and i can't stand playing it even giving it a fair try.
    (1)

  7. #17
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    PLD - Just made the class more boring, didn't really make it better outside of making it more of the same you get with other tanks (Veil, bulwark changes welcome, Divine might is a cool concept).
    Sam - This was not a rework they removed Kaiten and made midare crit/dh this isn't a rework
    Smn - I mean i shouldn't have to explain why this rework is bad, despite being popular it has casued a lot of caster balance issues just by it's design and it doesn't really feel like a great example to show how reworks can make jobs more "intresting"
    Mnk - only rework that was somewhat fun, but it got another in 7.0 lol where you just press what lights up now.

    I'm pretty worried that any sort of healer rework would miss the mark by the rework track record. well I would be but they reworked ast already and i can't stand playing it even giving it a fair try.
    I was arguing more that it's possible to rework 4 jobs, not that the reworks themselves were good. If they want to make the jobs even more crap than they already are, then it just means I'll be doubling down on my decision to play MNK this time around
    (1)

  8. #18
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    It's not even the graphics update - Maybe they might consider hiring just one more fresh eyes on the job design team instead of making such evergreen content as the Island Sanctuary the big selling point for the patch cycle?

    That had to be quite a few manhours invested in attempting to bandwagon on a video game trend FF14 was obviously never going to fulfill. But it's harder to market solid QoL updates instead, or so the executives will see it. I can just dream that the second dye channel being the one thing that got a proper cheering applause during the DT promotions might open their eyes a little.
    (1)

  9. #19
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Tunda View Post
    I have been thinking how could square enix fix healers in the long run..

    The issue is you HAVE to change the kit of 4 classes at once to do a proper change or all of them will be a copy cat of each other
    I don't really agree. Base line, healers only need Cure, Medica, Raise, and Esuna to fill the base requirement to heal. Everything outside those skills, and their equivalents, can be customized and adjusted to the specific jobs flavor.
    (3)

  10. #20
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    It's not even the graphics update - Maybe they might consider hiring just one more fresh eyes on the job design team instead of making such evergreen content as the Island Sanctuary the big selling point for the patch cycle?

    That had to be quite a few manhours invested in attempting to bandwagon on a video game trend FF14 was obviously never going to fulfill. But it's harder to market solid QoL updates instead, or so the executives will see it. I can just dream that the second dye channel being the one thing that got a proper cheering applause during the DT promotions might open their eyes a little.
    Hence, more resources, specifically money, had to be invested more onto designing the jobs as it is what's retaining players. Graphics is nothing if the experience is crappy
    (0)
    Last edited by rawker; 07-03-2024 at 12:18 PM.

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