meikyo shisui and tsubame geisha changes don't make any logical sense they worked fine as they were before this patch i hope they can revert this back in either 7.05 or 7.1




Mao feels like is becomings less wiggle rooms for BLMs. Gotta gets extra Ice spells cast or mana runs low. Gotta gets rotation perfects or no prize ats end. Is just seem likes funs being ripped from BLMs. Maybe is get betters later ons? Mao askings BLMs whats finished gettings to 100 if still feels as funs as was in EW?




AST's new Aetherflow knock Off.
Not only did it lose a fun apm intense buffing feature in Exchange.
Not only is the choice of what to use the stacks for pre made for the Player.
It also didn't lose any other healing tools, so it's really just superflous outside the one dps buff a minute.


To much pointless cutscenes. No mystery or hook in the story at least to level 94. Had to force myself to play or take breaks. No innovation or reinvention of aether currents/fates. Brings nothing new to the world, story or dungeon. Not even random treasure chests in the world. Same rotation of patches. I have no desire for the future patches.




The only thing I have not been enjoying is the changes to my character. I've seen so many that look good, and then my girl just looks bad... Unfinished even.
the main reason its gone and why pld/war should also lose the damage is using your mobility for damage is bad game design.Allow me.
The argument being put forth for Plunge's removal is that it reduces the amount of buttons being pressed in DRK's burst window. That's the reason that was given, but as you pointed out, it makes little sense, because us DRK mains only play it for that high APM. It's the only time when the job extends past 1-2-3 gauge spender, so the removal of 2 oGCDs and potential fight optimization is a net loss for the job. I don't know who actually gains from this.
Further more, Shadowstride, as cool as it is thematically for those who are okay with losing the Berserk reference, has the "unintended?" drawback of nerfing Enhanced Unmend, a trait that was already the laughing stock of the game. Now you can't even get theoretical potency gains off increased Plunges. Doesn't even return the entire Shadowstride, it's still five seconds. Meanwhile Raiton, something you actually use, gives you FREE Shukuchis on NIN.
Like, why not have Shadowstride TURN INTO Plunge after using Unmend? Like how SAM/RPR's change when they are forced to disengage? Why am I not allowed to gapclose to friends if I'm not hitting them with my giant sword? If you're going to give me Thunderclap, why not go all the way?
There's an inverse relationship with how much I want to say about DRK vs what was meaningfully added to the job this time around. Three expansions running, and we're still failing to meet our potential.
They should replace the damage ogcds with new ones, however.
Seraphism. this ability alone is lore-breaking and the effect is OP
Oh.. and it's ugly
The lack of action is devastating. Let us hunt some things. Let us dive into more dungeons. Give us more FATEs. What's the point of having these gigantic beautiful zones where we never get to do anything in them? I think this is like the biggest weakness this game has. Something that it suffered from since ARR, but at least the story could carry the experience all on its back. When the story doesn't have you as invested the weakness shines very brightly. Also it is extremely hard to get friends to play this game when you can't even do anything with them. So we take a week off from work and all we got to do is a couple of dungeons and one trial together. Rarely even get to see each other between the endless torrent of cutscenes.Writing.
That's my #1 problem. Making it hard to get through this MSQ and I have to take regular breaks.
Other MSQs I actually cared what happens next. Here when my WoL is asked what I think, my real answer is "Just do what you want, I don't care!"
---
Adding specifics:
1. No attention grabbing situations in at least the first 5 hours, maybe more.
2. Little to no action for long periods of time. Even if they wanted to have us be "on vacation" why not some friendly comepetitive minigames to break up the boredom or something?
3. Weak cast of characters, especially the main party.
4. Unlike other MSQs where the cast changes throughout, we are stuck consistently with this cast and it doesn't vary as it did in other stories. Some characters are better in small doses. Having them center stage here feels bad.
5. Our Warrior of Light has become a background prop to the "Story of Wuk Lamat". I don't think many people really wanted an expansion where we aren't even a protagonist.
The quests are just so badly designed they don't allow you to take in the world and maybe stumble into the "optional" side content easier. Like being able to stumble into FATEs without having to hunt them down, or having more monsters to kill on the hunting board. Lack of dungeons and very little quests that involve combat. Sometimes your brain needs a mental break from the 12 hour movie to digest what's going on and just kill some monsters while zoning out. Doesn't have to be nearly as tedious as something like WoW which is a 10 on the tedium "how many hours killing boars" spectrum, but being a 1 like FF14 isn't that great either.
Shame we couldn't get like a special "variant" style dungeon. That has a lore reason to revisit, which we discover 1hr into the MSQ. That gives us a reason to pause the cutscenes and explore it once in awhile and not feel like we're "wasting time" like we would if we were doing roulettes for example. We could be 100% done with it by the time we're 100.
Last edited by Lusarae; 07-01-2024 at 04:40 PM.
Things like story/pacing/graphics is all subjective there is no definitive answer… some rate stormblood over shadowbringers or love ARR I think overall from what I’ve seen on Twitter/discord and Reddit is more positivity then I thought… this forum however has just divulged into nitpicking every facet and yes one can be critical of a game but it gets tiring that ‘everything’ is wrong… I treat this expansion as a fresh start… anyone who says it’s slow or upset we aren’t the focus need to understand we aren’t always the main character lol… we can observe the world etc through new eyes. You can’t keep one upping yourselves each time plot wise it would make no sense and eventually it would just be getting silly… oh no our 5th end of the universe event we must come together to win…just let it be muted and build for once… its about the journey not the destination.
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