Quote Originally Posted by antylamon View Post
Had some more time to play and see things in motion, and I keep being thrown off by the noses… Like it was mentioned before, a sudden change of aesthetics towards a more realistic one, while using the same “base”, made a lot of noses look uncanny with the rest (especially jarring on some previously more stylized faces, like the one I use).

It’s better under some lighting conditions where the transition to the rest of the face is more smooth, but a lot of times it just feels plastered on.

Lighting does impact things, but… wish the stylization was kept and improved on within the style we know and love.
So true. It is so jarring sometimes to see how samey my nose cat looks to other miqo now as well in a lot of lighting.