

I have played warrior for probably 8 hours the entire expansion and can solo current dungeons and was able to do the P1 normal mode solo as well. It takes no skill I didn't even know about tob 20% extra heal and solo'd P1N
Agreed that BW should be single heal not for every enemy hit. Alot of high end players saying it is their identity but they dont even AoE in extremes, savages or ultimates so they have no leg to stand on. All warrior mains want to have their cake and eat it too, nerf warriors or share your cake with other tanks like paladins holy circle let it heal off each enemy hit. And don't even hit me with that homogeneous bull, considering "its only a dungeon, its casual content." Doesn't effect anyone doing end game stuff.
Casual players matter too!

I miss the class balance in Shadowbringer. When tanks are needed, when death comes without healers, when with a bad healer or tank you can fall into a duty. In "Endwalker" it is already possible to pass content without healer or a tank, it was a big disappointment. I don't understand why they decided to make the problem worse. Obviously, Yoshida-san wants us to play Zelda, Elden Ring, just not final fantasy.
Just gonna leave this Xeno and Kaiyoko tweet here for people to decide for themselves.
https://x.com/XenosysVex/status/1803235513324777878
https://x.com/KaiyokoStar/status/1803237685047275938
https://x.com/AvyCatte/status/1803171146155630787
The streamers are not supporting this thread's perspective. Instead, they are creating content based on it. You can find many similar tweets, with nearly everyone behaving the same way.
Last edited by Bonoki; 06-19-2024 at 12:09 PM.
99.99% chance probably a Titanman alt
P1 normal is basically a dungeon boss lol, it takes little to no skill to beat it solo with Warrior.
This game isn't balanced around dungeons, the most basic casual battle content in the game. It is balanced around the tougher raids: Ultimate, Savage, Extreme fights. You've been able to cheese dungeons like this for a loooong time and just because strummer beat it in the media tour without a healer doesn't change anything.



Its not surprising, a large group of people are of the mindset that "its that way now so its fine that its still that way forever"Just gonna leave this Xeno and Kaiyoko tweet here for people to decide for themselves.
https://x.com/XenosysVex/status/1803235513324777878
https://x.com/KaiyokoStar/status/1803237685047275938
The streamers are not on our side on this one. If anything, they are farming content off of it.
Basically every streamer I've seen of this game kinda exists in this bubble where calling out the game's problems is absolute sacrilege, which also makes sense as their livelihoods are basically interlinked with this game as a whole so its easier to act like there are no problems.
Might as well roll out the clickbait while you can as well.
But that aside, the entire Healerstrike is a very odd situation, I don't think the issue is non existent, but the strike itself is very disjointed and is being headed by people who do not partake in this game's higher end content which is a bad look.
And when the ramped up healing difficulty in the high end content, the PF healer drought was unbearable in abyssos, anyone who thinks that tier wasn't the hardest for healers over any role is kidding themselves. So we're in a damned if you do, damned if you don't situation.
That said, Healers are boring as shit in this game, and I think the game does a miserable job of actually even teaching healers how to heal for high end content, so when you go into high content with a healer its probably the biggest difficulty spike this game has to offer.
I don't think the Healer Strike has been all that effective in properly identifying the problem, but anyone acting like there isn't a design flaw with healers and the trinity right now is really dense.
To me the issue is going to stem from the fact this game doesn't teach you shit how to play it, so instead the devs focus on making the normal content play itself. I view it as a content issue first and foremost.




The fact that none of the content creators will outright come out and say “the strike is wrong because i like the current design of healers” is pretty much all the evidence I needIts not surprising, a large group of people are of the mindset that "its that way now so its fine that its still that way forever"
Basically every streamer I've seen of this game kinda exists in this bubble where calling out the game's problems is absolute sacrilege, which also makes sense as their livelihoods are basically interlinked with this game as a whole so its easier to act like there are no problems.
Might as well roll out the clickbait while you can as well.
But that aside, the entire Healerstrike is a very odd situation, I don't think the issue is non existent, but the strike itself is very disjointed and is being headed by people who do not partake in this game's higher end content which is a bad look.
And when the ramped up healing difficulty in the high end content, the PF healer drought was unbearable in abyssos, anyone who thinks that tier wasn't the hardest for healers over any role is kidding themselves. So we're in a damned if you do, damned if you don't situation.
That said, Healers are boring as shit in this game, and I think the game does a miserable job of actually even teaching healers how to heal for high end content, so when you go into high content with a healer its probably the biggest difficulty spike this game has to offer.
I don't think the Healer Strike has been all that effective in properly identifying the problem, but anyone acting like there isn't a design flaw with healers and the trinity right now is really dense.
To me the issue is going to stem from the fact this game doesn't teach you shit how to play it, so instead the devs focus on making the normal content play itself. I view it as a content issue first and foremost.
Nobody actually thinks healers are well designed, which is why people who don’t like the strike attack around the edges- oh Gemina doesn’t do savage. Then the argument pivots to think of the casuals when the savage people come in and then it’s “oh all roles aren’t needed in dungeons when they know it’s because it’s optimal to drop the healer
Nobody will engage with the substance of the our arguments because everyone agrees healers are crap, it’s just most don’t care
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Even if the Strike is bit click-bait-ey as long as it gets enough attention to bring all the problems with the current healer design up, it's done its job.
I don't know how the people responsible for the Job design can still think after all these years that pressing same button for majority of a fight is good design. The leveling experience on them is simply atrocious compared to any other role too aside from queue times.


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