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  1. #41
    Player
    GoatOfWar's Avatar
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    Jul 2022
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    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    I think the current issue with removing that functionality of TBN is you'd ultimately be removing the last real unique job mechanic of dark knight, in favor of making it a 25s Thrill of Battle with no flare to it. It would also be stripping DRK lot of flexibility in the use of mitigation as having Oblation and TBN on low cooldowns as separate buttons does has a lot of benefit to it, some people refuse to see it but it doesn't mean its not there.

    Dark Knight needs more mechanics that reward it for taking damage, as I do view it was the revenge tank, so what you run into is that experienced dark knight players are already completely used to the TBN cost and its a borderline nonfactor, while to anyone who doesnt play the job hardcore view it was a major limiting factor. In actuality TBN does indeed give you a notable upside. It allows you to prevent overcapping MP without actually spending it, this is notable because you now have the ability to effectively enter a burst window with 13,000 MP playing into DRK's strength of stockpiling attacks for burst window that lead to its meta dominance of Endwalker.

    I dont know about you but I'd rather have it as it is now than a 25s Thrill of Battle with 10% mit, and nothing else notable about it.
    Being able to line up an extra Edge isn't really a bonus point for Dark knight when they streamline all the tank dps throughput irrespective of superior utility or sustain.
    Rather, at that point it becomes jank. It's not rewarding, it's an extra step required to do the same as all the others.
    (1)
    Last edited by GoatOfWar; 06-14-2024 at 08:10 PM.

  2. #42
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I personally don't enjoy the whole saving DA for the burst thing at all. We have busy enough burst as it is. All it does is constrain your use of TBN and relies on minute by minute memorization of tank busters. Using TBN for last second clutches is already finicky enough without having to remember to weave in the DA Edge you are already holding in the same second.
    (1)

  3. #43
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,431
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Being able to line up an extra Edge isn't really a bonus point for Dark knight when they streamline all the tank dps throughput irrespective of superior utility or sustain.
    Rather, at that point it becomes jank. It's not rewarding, it's an extra step required to do the same as all the others.
    Then don't play the job? I swear I've seen you quit tanking in Dawntrail like 5 times now.
    (2)

  4. #44
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    Then don't play the job? I swear I've seen you quit tanking in Dawntrail like 5 times now.
    I'm not really playing right now, and i am not planning on playing tank in Dawntrail.
    (2)

  5. #45
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    You do see a lot of people who want stuff removed just because they don't like it when really they should just play a different job.
    (5)

  6. #46
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Keeping one of the only forms of tank skill expression still left in the game = good
    Removing one of the only forms of tank skill expression still left in the game = bad

    It really isn't that complicated.
    (3)

  7. #47
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
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    playing other games like yoshida intended
    Posts
    2,431
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ramiee View Post
    You do see a lot of people who want stuff removed just because they don't like it when really they should just play a different job.
    This is my general stance on it. If you dont like TBN cause of the resource cost, fine, we have 3 other tanks with free-use mitigation, and if you want a similar busy feel GNB is right there.
    If its an aesthetics thing, WAR's got some nice animations and a big weapon too.

    I understand the frustration with the state of DRK, but I do feel like a lot of complaints come from people who probably wouldn't have even liked how it played in Stormblood.
    I'll agree there was more flavor, but there was always a level oGCD spam, and there were just as many kinks and flaws in its design back then, it never really had a deep GCD focus.
    Yeah it had an alt combo, but emnity combos weren't real, you'd used them like once, and then emnity was basically not even handled by the tanks beyond that point.
    (1)
    Last edited by Oizen; 06-15-2024 at 11:39 AM.

  8. #48
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
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    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    The problem is that it's not really designed to be used for making the already busy burst even busier, or for making you restrain your most reactive mitigation. It very much works against the design of both TBN and the DRK's burst phase in an unintended way (not that unintended usage is always bad, but here where it's at odds with the actual main purpose of TBN it definitely is).
    (1)
    Last edited by ThorneDynasty; 06-15-2024 at 12:07 PM.

  9. #49
    Player
    Oizen's Avatar
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    Oct 2021
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    playing other games like yoshida intended
    Posts
    2,431
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    The problem is that it's not really designed to be used for making the already busy burst even busier, or for making you restrain your most reactive mitigation. It very much works against the design of both TBN and the DRK's burst phase in an unintended way (not that unintended usage is always bad, but here where it's at odds with the actual main purpose of TBN it definitely is).
    The answer to this is to keep 3k mp in your pocket unless you really need the damage or dont think you'll need it. I don't see why this is a bad thing.

    I can however see this becomming an issue into DT with the nerfed MP rates from new bloodweapon, as its now only going to be giving you 2400 mp, just shy of a TBN usage, but I view this as an issue with MP rates more than than the skill having a cost at all.
    (0)

  10. #50
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Oizen View Post
    The answer to this is to keep 3k mp in your pocket unless you really need the damage or dont think you'll need it. I don't see why this is a bad thing.

    I can however see this becomming an issue into DT with the nerfed MP rates from new bloodweapon, as its now only going to be giving you 2400 mp, just shy of a TBN usage, but I view this as an issue with MP rates more than than the skill having a cost at all.
    I'm talking about saving DA for the burst.
    (1)

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