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Thread: Improvisation

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  1. #1
    Player
    LynxDubh's Avatar
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    Oct 2023
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    Lynx Dubh
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    Faerie
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    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    Gotta disagree with you as the 0 stack version gives a party regen, and while it's not literally the moon, it's still something that helps. You can use this weaved between two weaponskills and it will happily do its work after.
    It is at best a 500 total regen, which goes down if you are using the shield prior to meaningful damage. Not really something I would be excited for with a lvl 80 capstone. In order to really get a good regen you need to channel it, which is almost never worth it over getting in a Standard or Technical during downtime. And during that channel the healers will have already healed everyone to full.

    Honestly, I'd also trade the Rising Rhythm for Esprit gain again paired with the X% shield. As long as it would keep the ticks at 5/10 per tick and not rely on allies standing in it. Then you could have mit and some damage incentive for what little downtime you get nowadays. Or have the Rising Rhythm give Esprit per stack. 0-10 esprit, 1-20, 2-30, 3-40, 4-50 or so.
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    Last edited by LynxDubh; 06-10-2024 at 07:44 AM.

  2. #2
    Player
    Valence's Avatar
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    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LynxDubh View Post
    It is at best a 500 total regen, which goes down if you are using the shield prior to meaningful damage. Not really something I would be excited for with a lvl 80 capstone. In order to really get a good regen you need to channel it, which is almost never worth it over getting in a Standard or Technical during downtime. And during that channel the healers will have already healed everyone to full.

    Honestly, I'd also trade the Rising Rhythm for Esprit gain again paired with the X% shield. As long as it would keep the ticks at 5/10 per tick and not rely on allies standing in it. Then you could have mit and some damage incentive for what little downtime you get nowadays. Or have the Rising Rhythm give Esprit per stack. 0-10 esprit, 1-20, 2-30, 3-40, 4-50 or so.

    A 500 potency heal is about the same healing as afflatus rapture... On top of curing waltz that's already borderline busted.

    Otherwise yes I don't think that adding some esprit generation from it would be a bad thing though.

    Quote Originally Posted by LynxDubh View Post
    You have it backwards, MCH got extra support because DNC and BRD both were more popular than it. Now that MCH got the wrench (what I most wanted for it to get back from its HW kit) it is equally valued if not more in circles for its superior dps compared to BRD and DNC.
    MCH is literally in the gutter for the damage it brings compared to any other job in the game, DNC and BRD included, and has been consistently since its ShB rework. I'm happy about the wrench being back, but let's call MCH for what it is: a subpar damage dealer.
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    Last edited by Valence; 06-10-2024 at 08:26 PM.

  3. #3
    Player
    LynxDubh's Avatar
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    Lynx Dubh
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    Faerie
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    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    A 500 potency heal is about the same healing as afflatus rapture... On top of curing waltz that's already borderline busted.

    Otherwise yes I don't think that adding some esprit generation from it would be a bad thing though.



    MCH is literally in the gutter for the damage it brings compared to any other job in the game, DNC and BRD included, and has been consistently since its ShB rework. I'm happy about the wrench being back, but let's call MCH for what it is: a subpar damage dealer.
    I would not equate a 120s cooldown to an afflatus that is damage positive and on a 20 second cooldown. And if I'm not mistaken, MCH is actually above DNC and BRD since its buffs in damage since it's much more reliable.

    But after thinking it over, I think the esprit generation coupled with the shield would feel much better. You get the instant punch from a slight dps gain and a useful shield. So I would revise my armchair development exercise to something like this:

    Improvised Finish
    - Creates a barrier around self and all nearby party members. Damage absorbed equals 10% of maximum HP of target.
    Duration 30s
    -Generates Esprit upon execution. Esprit generated increases with stacks of Rising Rhythm.
    0 Stacks: 10 Esprit
    1 Stack: 20 Esprit
    2 Stacks: 30 Esprit
    3 Stacks: 40 Esprit
    4 Stacks: 50 Esprit

    I'll edit my original post with this update.
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    Last edited by LynxDubh; 06-11-2024 at 11:10 AM.

  4. #4
    Player
    Valence's Avatar
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    Sunie Dakwhil
    World
    Twintania
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    Machinist Lv 100
    Quote Originally Posted by LynxDubh View Post
    I would not equate a 120s cooldown to an afflatus that is damage positive and on a 20 second cooldown. And if I'm not mistaken, MCH is actually above DNC and BRD since its buffs in damage since it's much more reliable.

    But after thinking it over, I think the esprit generation coupled with the shield would feel much better. You get the instant punch from a slight dps gain and a useful shield. So I would revise my armchair development exercise to something like this:

    Improvised Finish
    - Creates a barrier around self and all nearby party members. Damage absorbed equals 10% of maximum HP of target.
    Duration 30s
    -Generates Esprit upon execution. Esprit generated increases with stacks of Rising Rhythm.
    0 Stacks: 10 Esprit
    1 Stack: 20 Esprit
    2 Stacks: 30 Esprit
    3 Stacks: 40 Esprit
    4 Stacks: 50 Esprit

    I'll edit my original post with this update.
    MCH is and has always been since shb at the bottom of the cDPS charts (well technically we only have had those since abyssos/anabaseios, but it's not hard to do napkin math and project earlier since not much has changed anyway). As for rDPS charts, it's always been either similar to BRD/DNC, or way below depending on patches. It's not more reliable and the idea that a non proc job is more reliable is just a myth. If it dies it loses potentially as much if not more than even BRD if the gauges are filled up. DNC is and always has been the meta rphys prog job due to no harsh consequences from death beyond weakness, and the biggest amount of raid utility.

    However, it does have a very versatile mitigation in the wrench, where DNC and BRD are healing focused, and we all know that nobody actually lacks healing except perhaps in prog those days, at best. But then again, once you're past prog and geared a little, or with a more optimal plan, you also need less % mitigation as well, so is the wrench such a boon? idk. And Curing Waltz is just broken, even though again I think they could remove every utility from rphys and nobody would bat an eye, because everybody and their moms those days has overbloated mitigation.

    I don't disagree with this new idea for Improv though. If anything it feels more streamlined and usable, even if probably a little too strong. I liked the idea of having some constraints around it meaning you'd truly get big shields during downtime when you can have sufficient time to prepare it. But I definitely do agree that adding some esprit gauge generation could help DNC a lot during downtimes, even though it's a job that's already so versatile that nothing can virtually screw up the rotation.
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