Quote Originally Posted by CaedemSanguis View Post
Im talking about the "moving diamond dust tornado" mechanics

I didn't went to the MT but I feel like this mechanic is very very interesting in the sense that it can reflect a desire of the developers to change "the battle system feeling", as it is now, the battle system feeling is "a scripted dance" and this scripted dance contains "scripted randomness" but still feel like a dance to learn, when in WoW, most of the battles dont feel like a dance but more like an "adjust to what happens" battles, those 2 "raid feeling" are very different but both are fun and enjoyable

So I do think that Square is trying to switch to a different kind of mechanics/raid feeling with DT

Yet I dont think SE will abandon the "dance" part but they will probably add more "wow style" fight parts where the difficulty comes entirely from "execution" rather than "learning the strat", just because the "lack" of job's identity is a limit to "wow style" mechanics, and maybe they are trying to first receive the community feedback on this kind of new mechanics so they adjust their "8.0 job changes" ?

Im sorry if it's not very comprehensible, doing high end pve in both wow and ff14 helps a lot to understand what im trying to say
One of the things that YoshiP told those who attended the media tour is that the developers were encouraged to try out new things this expansion and not worry about playing it safe with design. Instead of giving up on things that get a bad initial response, they hope to reiterate on them until they find a version that remains "something different" and gets overall positive reaction from the player base.

Considering the player base is not a hive mind and there are some very firm opinions on content style, it will be interesting to see how this experiment turns out.