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  1. #21
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Silhart View Post
    I would love if auto-attacks had more interaction with the job kits. Now that MNK gets 10 stack chakra during Brotherhood, I would find it fun & kinda hilarious if auto-attacks could generate Chakra on crit as well. Would open up some interesting synergy with Riddle of Wind, which right now is also kind of a weird button to press.


    It would also mean that melee jobs end up being punished even harder for drifting their CDs or not keeping their GCD rolling. Personally I wouldn't mind that, but given how you constantly advocate for job gameplay to be easier, it's interesting--funny, yet somehow unsurprising to see you in favour of a change that would actually screw you and you specifically over. And for that reason I am now hoping auto attacks get removed
    What will be funny is when I become better than you at this game. Then what are you going to say?
    (0)

  2. #22
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Yeah it lets people gently tap ARR hunts so they don't get instantly obliterated into fine mist before half the people present can hit them (in theory anyway)
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  3. #23
    Player
    Silhart's Avatar
    Join Date
    Apr 2022
    Location
    Wolves' Den Pier
    Posts
    46
    Character
    Calv Silhart
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    What will be funny is when I become better than you at this game. Then what are you going to say?
    Oh man, I'm actually PRAYING you'll become better at this game than me, because 1) it means that your posts will have merit now that you have actual experience to draw from 2) you'll get to find out how shallow endgame is and realise that maybe the people you've spent this past month shouting down had a point. Then you too can know the joy of being shot down by casuals for daring to ask the game to be more engaging.

    No guarantees about 2), but 1) alone is enough to make me genuinely hope for your success. Do not disappoint me.
    ___
    I've nothing more to add to the main topic, so I'll take my leave before I derail this thread any further. Apologies, LilimoLimomo.
    (12)

  4. #24
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Removing auto attack would enable them to make our active potency higher, and it would feel like we are in control of our entire output. I agree that they are meaningless and I would describe them as archaic.
    crit direct hits say hello.
    (1)

  5. #25
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    69
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think auto-attacks serve as a way of reducing the difference in output of strong and weak players, which is something the devs are always pushing for. If you remove autoattacks, then the players who struggle with basics like GCD uptime will do a lot less damage than they currently do, to the extent that they'll cause trouble for others in roulettes.

    I don't think there's any benefit to removing them. It's a small thing to optimize for on certain jobs, which is appreciated. And the fact that it makes lv50 SCH Art of War a GAIN on single target is interesting and fun.
    (1)

  6. #26
    Player DrForester's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Miyara Dantes
    World
    Ultros
    Main Class
    Summoner Lv 100
    Every time you wipe at 0.1% it's because your Summoner wasn't smacking the enemy with their book.
    (1)

  7. #27
    Player
    Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    229
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Auto attacks add purpose to mechanics in fights. The need to disengage or look away at a certain phase.
    (1)

  8. #28
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,823
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I don't actually really care for auto attacks myself, so I don't really care if they are removed. Feels like a weird out dated design for me.

    I mean remove them or don't i hardly even know their existence even on PLD where auto attacks actually matter to gauge you just kind of forget they are a thing.
    (0)

  9. #29
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by hunter2 View Post
    I think auto-attacks serve as a way of reducing the difference in output of strong and weak players, which is something the devs are always pushing for. If you remove autoattacks, then the players who struggle with basics like GCD uptime will do a lot less damage than they currently do, to the extent that they'll cause trouble for others in roulettes.

    I don't think there's any benefit to removing them. It's a small thing to optimize for on certain jobs, which is appreciated. And the fact that it makes lv50 SCH Art of War a GAIN on single target is interesting and fun.



    Pretty much this, auto attacks serve as a baseline of damage that is consistent as long as a player is near the boss.
    (1)

  10. #30
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    This thread is a great display of the forums being very, very bad at game design.

    Good to have these reminders now and then to keep everyone grounded.
    (2)

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