What will be funny is when I become better than you at this game. Then what are you going to say?I would love if auto-attacks had more interaction with the job kits. Now that MNK gets 10 stack chakra during Brotherhood, I would find it fun & kinda hilarious if auto-attacks could generate Chakra on crit as well. Would open up some interesting synergy with Riddle of Wind, which right now is also kind of a weird button to press.
It would also mean that melee jobs end up being punished even harder for drifting their CDs or not keeping their GCD rolling. Personally I wouldn't mind that, but given how you constantly advocate for job gameplay to be easier, it's interesting--funny, yet somehow unsurprising to see you in favour of a change that would actually screw you and you specifically over. And for that reason I am now hoping auto attacks get removed
Yeah it lets people gently tap ARR hunts so they don't get instantly obliterated into fine mist before half the people present can hit them (in theory anyway)
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Oh man, I'm actually PRAYING you'll become better at this game than me, because 1) it means that your posts will have merit now that you have actual experience to draw from 2) you'll get to find out how shallow endgame is and realise that maybe the people you've spent this past month shouting down had a point. Then you too can know the joy of being shot down by casuals for daring to ask the game to be more engaging.
No guarantees about 2), but 1) alone is enough to make me genuinely hope for your success. Do not disappoint me.
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I've nothing more to add to the main topic, so I'll take my leave before I derail this thread any further. Apologies, LilimoLimomo.
I think auto-attacks serve as a way of reducing the difference in output of strong and weak players, which is something the devs are always pushing for. If you remove autoattacks, then the players who struggle with basics like GCD uptime will do a lot less damage than they currently do, to the extent that they'll cause trouble for others in roulettes.
I don't think there's any benefit to removing them. It's a small thing to optimize for on certain jobs, which is appreciated. And the fact that it makes lv50 SCH Art of War a GAIN on single target is interesting and fun.
Every time you wipe at 0.1% it's because your Summoner wasn't smacking the enemy with their book.
Auto attacks add purpose to mechanics in fights. The need to disengage or look away at a certain phase.
I don't actually really care for auto attacks myself, so I don't really care if they are removed. Feels like a weird out dated design for me.
I mean remove them or don't i hardly even know their existence even on PLD where auto attacks actually matter to gauge you just kind of forget they are a thing.
I think auto-attacks serve as a way of reducing the difference in output of strong and weak players, which is something the devs are always pushing for. If you remove autoattacks, then the players who struggle with basics like GCD uptime will do a lot less damage than they currently do, to the extent that they'll cause trouble for others in roulettes.
I don't think there's any benefit to removing them. It's a small thing to optimize for on certain jobs, which is appreciated. And the fact that it makes lv50 SCH Art of War a GAIN on single target is interesting and fun.
Pretty much this, auto attacks serve as a baseline of damage that is consistent as long as a player is near the boss.
This thread is a great display of the forums being very, very bad at game design.
Good to have these reminders now and then to keep everyone grounded.
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