
Originally Posted by
Ferrinus
Well, Fire IV has always been BLM's single hardest-hitting and spammable spell, so the goal (on single target, anyway) has always been to maximize the density of Fire IV (and Despair) of casts in the total list of spell casts populated over the course of a fight. Even if Flare Star didn't exist, you'd still be trying your hardest to execute an astral cycle consisting of six F4s, one Paradox, and one Despair every time you can, with an awareness of an imminent boss jump/death just leading you to cut your astral cycle short by casting your Despair early.
Various transpose/lucid/paradox tricks ultimately amounted to purging as many weaker-than-F4 spells from the rotation as possible, but if by some miracle you could still cast six F4s per astral cycle while also skipping B3, B4, F3, whatever, that's what you'd do, because it would further increase your F4 density. So it's just generally true that you always want more F4s, and lose out on damage if you can't do all your F4s. DT knows what the maximum number of F4s is and rewards you for hitting it, which is a bit of a win more mechanic, but doesn't really change your basic goals in so doing.