I am very unhappy with the changes of the overal shape of face #1. Lips, eyes, nose, chin, hairline all look very different. And none of those are an improvement.
The JP forum has a pretty good comparison post.
I am very unhappy with the changes of the overal shape of face #1. Lips, eyes, nose, chin, hairline all look very different. And none of those are an improvement.
The JP forum has a pretty good comparison post.
Last edited by aiqa; 06-04-2024 at 09:01 AM.
My problem is mostly related to lighting as several hairstyles have broken self-shadowing (on max settings)
And my favorite hairstyle has an odd seam in the middle of it
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something definitely is *off*, and the addition of the eyebags/aegyosal doesn't really help. i really appreciate the devs hard work, i hope fem hyurs can be looked at in the future for further altering/fixing!
Face #1 always had somewhat baggy eyes in certain lighting conditions. That was smoothed away by overly strong subsurface sccattering in benchmark 1.0, but the live client always had it about as much as benchmark 1.1.
It's not really the eyelash, the eyelashes are connected properly. The issue is that the eyelids are about twice as thick in the benchmark. The freakishly big exposed fleshy part of the lower eyelid is the green outline around the eye in my screenshot.I have noticed that a lot of midlander fem faces have a melty lower lash on the bottom outer corner. It's like their false lashes are starting to peel away at the end of a night out. It's changing the shape of the bottom lids on a lot of eye types and making them look saggy and palsy like.
Last edited by aiqa; 06-04-2024 at 08:13 AM.
Yeah that's what I mean, the lashline is really odd in that area. there are makeup techniques to make your eyes look larger for cosplay where you glue eyelashes way underneath the natural lash line and that's what it looks like here, except it's just like empty flesh lmaoFace #1 always had somewhat baggy eyes in certain lighting conditions. That was smoothed away by overly strong subsurface sccattering in benchmark 1.0, but the live client always had it about as much as benchmark 1.1.
It's not really the eyelash, the eyelashes are connected properly. The issue is that the eyelids are about twice as thick in the benchmark. The freakishly big exposed fleshy part of the lower eyelid is the green outline around the eye in my screenshot.
I'm seeing the same thing with other hairstyles. Hopefully they're just still in progress? This first one is especially baffling, but the second one looks worse in motion.
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Last edited by Eriyu; 06-05-2024 at 08:20 AM.
I definitely agree with this. There's something off about the face that makes it look eerily like a different character. I also think that it's something about the reflection of the eyes, and also agree that there used to be what looked like a slight smile that's gone now (I use mouth 4). The expression looks much more blank around the mouth, and the eyes look like they're empty, without much life behind them. It doesn't look like the same character, it looks like someone else who's just a really good lookalike. I hope they have time left to still be fiddling with the graphics update a bit more before launch.
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Last edited by mdv8; 06-05-2024 at 11:04 AM.
Supposedly they are working on it all the way up to launch, and I believe they are going to continue to work on it afterwards but I think that has more to do with updating all the NPCs and areas of the game.I definitely agree with this. There's something off about the face that makes it look eerily like a different character. I also think that it's something about the reflection of the eyes, and also agree that there used to be what looked like a slight smile that's gone now (I use mouth 4). The expression looks much more blank around the mouth, and the eyes look like they're empty, without much life behind them. It doesn't look like the same character, it looks like someone else who's just a really good lookalike. I hope they have time left to still be fiddling with the graphics update a bit more before launch.
I definitely see the differences here, especially considering this is the face I use. The passive smile helps to cancel out the resting B-face from my eyebrow selection. The benchmark version shown here looks like what could be considered to be the older sibling of the current 6.55 version.
I completely agree, and had even made a post for the old benchmark voicing similar concerns. You and IkaRR on the Japanese forum have done a really good job outlining the problems.I am very unhappy with the changes of the overal shape of face #1. Lips, eyes, nose, chin, hairline all look very different. And none of those are an improvement.
The JP forum has a pretty good comparison post.
Bouncing off your post, here's an updated slider comparison of how the changes affect my main: https://imgsli.com/MjY5OTA1/0/2
It's got an option to compare the old benchmark, too.
I'm happy to see they've fixed the red cheeks, same-length lower lashes, and missing eyebags I mentioned in my old post. Her hair also looks better when running the benchmark itself than it did in the old one.
Unfortunately all the problems you've highlighted remain, as well as the others including the lower lashes being too far away from the waterline like OgruMogru has mentioned, the nerfed eyeshadow (Thundertron55 and SugaryMiraa do a good job showing it in this thread), and the red lip undertone despite having the darkest blue lipstick option selected.
In some ways it's worse than the old benchmark. The character creation lighting is more washed out for me even though I imported my game settings across all benchmark versions. I suppose this wouldn't be such a big deal if not for the lack of shading above her eyes. I'm not sure if that's because of the lighting or a change to the texture, but it makes them look smaller than they did even in the old benchmark, and puts too much visual burden on the under eye area which makes the eyebags look more noticeable than they do in the live game.
Overall, I'm very disappointed to see that they really did change the core shape of face 1 like I feared. :/
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