The Eden ultimate cause people don’t buy that gaia and ryne are just “friends” you know.
Or as double shield you have kardia, haima and fairy tether for the natural alignment target. And you don’t have to heal really hard when you can just put a decent chunk of mits more on that mech. Saying regen healer is needed is just proving that you never had the drug that is double shield healer in actual good player hands.idk, when I swapped to scholar on p8sp2 week 1 to accomodate a friend's friend, having whm regen for the single target DoTs in the later half was such a godsend. Initially they refused to heal them at all and yelled about their glare uptime, but let me tell you: using all your aetherflow and then alternating aldo/physic just for someone to barely live tells me why regen healers are still good. Another thing about scholar is you rely on regen healer's throughput a lot. There are time where you just don't have the tools to recover HP bars from a mechanic during prog or you end up having to replace dps meld with piety just so you can emergency tactics succor/adlo enough times to make up for a lack of throughput healing.
I disagree. I think Kerachole being primarily a powerful regen really clashes with the barrier aspect of Sage. If it were a barrier and mitigation instead of a regen, that would make more sense, but I'd still prefer that Addersgall be focused on healing through DPS rather than just flat healing. If Addersgall were generated with certain GCD actions in some fashion, then I think that could be cool also, because then it's healing you generate through DPS.Whatever the eden ultimate is. I can never remember its name but since it relates to Ryne and Gaia I just call it lesbian power
As for your suggestion that doesn’t bother me either but at least kerechole does interact with a shield healer identity, ixochole can die in a ditch though
Also, now I get it. It didn't click with me the first time.
Y'know, after thinking on it, I think the only thing they'd need to do to make this rework palatable to me, if not ideal or loved like some previous iterations is make the 3 non minor arcana cards random. As in, when you press sleeve draw you still draw one mit, heal, and dps card, but which one you draw is random. Lord and lady would still alternate to prevent RNG dps haters from whining.. Its controlled enough that the 'muh consistent dps' crowd won't complain about that either since it'd be even more consistent than dancer/red mage RNG (since missing the 50/50 doesn't mean 0 damage, just less, and that's assuming the cards have an obvious better). The people who just want utility cards are happy, the people who want RNG in general are happy, the people who want some reactivity and unique feeling pulls are happy (Each sleeve draw would have 8 different iterations, combined with a lord and lady for 16 total iterations), and the people who hated the busyness are happy. It's not as complex as stb or as fast paced and reflexive as shb, but it's like... good enough to stand on it's own, with a core class mechanic that doesn't just feel like a more boring aetherflow.
To be fair sage is pretty much a throughput healer and a shield healer all in oneOr as double shield you have kardia, haima and fairy tether for the natural alignment target. And you don’t have to heal really hard when you can just put a decent chunk of mits more on that mech. Saying regen healer is needed is just proving that you never had the drug that is double shield healer in actual good player hands.
Depends what the effects are. If the Damage card is, for example, '10% on Melee, 5% on Ranged' and '10% on Ranged, 5% on Melee', then they'd have failed in their attempt to 'remove the RNG', because the Melee card is definitively 'better', on account of Melee getting a free +10% damage because SE thinks that keeping Melee uptime is a challenge (maybe it will be justified in DT we don't know yet)Y'know, after thinking on it, I think the only thing they'd need to do to make this rework palatable to me, if not ideal or loved like some previous iterations is make the 3 non minor arcana cards random. As in, when you press sleeve draw you still draw one mit, heal, and dps card, but which one you draw is random.
Big true, and to think Nocturnal AST had to die for this
If anything the damage card will be 3-5%, the defensive card will just be a 5-10% mitigation which will be useless and the curative card might as well not even exist since it will be a low potency 300-400 heal and since tanks can heal themselves I honestly think they are just throwing their hands in the air and saying screw it. There is no more freedom of choice.
Why would it be 3-5% if you have it less each minute now?If anything the damage card will be 3-5%, the defensive card will just be a 5-10% mitigation which will be useless and the curative card might as well not even exist since it will be a low potency 300-400 heal and since tanks can heal themselves I honestly think they are just throwing their hands in the air and saying screw it. There is no more freedom of choice.
I think it would make more sense if it was around 10% or lasted longer, Unless they want to up the numbers for astro... which I don't really want astro to be more selfish.
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