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  1. #21
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    The really odd part about Gunbreaker gapcloser (for me at least, i don't main this class so take it with a grain of salt) may be the fact that it start to dash in such a "brutal" way in order to just full stop before the add/boss due to the fact that the gapcloser doesn't do damage, which makes the animation a bit weird.
    But as i said i don't main the class, if the ability goes well with the class fantasy/gameplay of the gunbreaker fine by me, if not gunbreaker mains should talk about (it if they feel like it of course).
    (1)

  2. #22
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    It really sucks they're removing the animation an damage from 2 classes(GNB and DRK) but leaving both damage and animation on the other two (Pally and WAR)

    What makes it even worse is you see Living Shadow use the new gap closer during its set rotation.. meaning the skill that's basically a fancy dot is using an action and time to do a skill that dosnt add to its damage.. ill need to look again but it looked like they lost around 2-4seconds or 1-2 GCDs of damage on the skill for the new dash in..

    Edit: just rewatched.. Living Shadow dosnt attack for 8 full seconds of its summon.. first attack it dose is Unmend and then the dash in.. stopping damage until 9seconds remain.. so over 50% of the skills duration is doing nothings and the new dash
    (0)
    Last edited by Baxcel; 05-19-2024 at 07:28 PM.

  3. #23
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,515
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaixern View Post
    The really odd part about Gunbreaker gapcloser (for me at least, i don't main this class so take it with a grain of salt) may be the fact that it start to dash in such a "brutal" way in order to just full stop before the add/boss due to the fact that the gapcloser doesn't do damage, which makes the animation a bit weird.
    I don't know if you mean Brutal as I don't get that impression at all. It is just a quick dash with effects to show the speed, that is all. It is the same sort of effect Monk has with Thunderclap.

    Quote Originally Posted by Baxcel View Post
    It really sucks they're removing the animation an damage from 2 classes(GNB and DRK) but leaving both damage and animation on the other two (Pally and WAR)

    What makes it even worse is you see Living Shadow use the new gap closer during its set rotation.. meaning the skill that's basically a fancy dot is using an action and time to do a skill that dosnt add to its damage.. ill need to look again but it looked like they lost around 2-4seconds or 1-2 GCDs of damage on the skill for the new dash in..

    Edit: just rewatched.. Living Shadow dosnt attack for 8 full seconds of its summon.. first attack it dose is Unmend and then the dash in.. stopping damage until 9seconds remain.. so over 50% of the skills duration is doing nothings and the new dash
    The only thing that has changed with Esteem is Plunge has been replaced with the dash and Carve ad Spit has been replaced with the new move. Duration is exactly the same, the same number of moves are used etc. Whilst yes, the dash is going to do no damage, it isn't taking up any more time than current Plunge.

    We also don't know how much extra potency that last attack has. Normally, the attack's potency is 350, so it would need to do at least 700 potency to break even.

    Also, just to nit pick, the first attack it does is Abyssal Drain.
    (1)

  4. #24
    Player
    AlessaImpera's Avatar
    Join Date
    May 2022
    Posts
    46
    Character
    Alessa Impera
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    I hope that means the old gapclosers are gone.
    Weaving damage dealing gapclosers always made the rotations look ugly, janky and disconnected on Gunbreaker.
    The overall cohesion of the animations always suffered greatly.
    Having a gapcloser that's only used for closing distance would make it look so much better aesthetically.
    (1)

  5. #25
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AlessaImpera View Post
    I hope that means the old gapclosers are gone.
    Weaving damage dealing gapclosers always made the rotations look ugly, janky and disconnected on Gunbreaker.
    The overall cohesion of the animations always suffered greatly.
    Having a gapcloser that's only used for closing distance would make it look so much better aesthetically.
    Depends on where you weaved the cap closer in at, I typically weave my gap closer after Double Down and maybe at the end of Gnashing Fang, makes it look less janky. On a related note of weaving, and by extension, double weaving, oGCDS Sonic Break into Bow Shock into Blasting Zone looks the smoothest in my opinion.

    And back to to gap closers as a whole; Dark Knight and Gunbreaker losing their damage dealing gap closers CAN and WILL negatively impact their overall DPS if Paladin and Warrior are keeping their damage dealing gap closers, more so with Dark Knight since Living Shadow DPS kinda needs the Plunge too exist do more damage if the devs REALLY WANT to keep Living Shadow, since Living Shadow is a glorified DoT that is somehow treated as a pet.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #26
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    But i am so eager to see the great addition of enhanced living shadow trait 3 and....oh, it seems my sarcasm meter just imploded, my bad, will try my best to clean this up.
    (joke aside, no matter my first impressions when looking at the animations, i am still eagerly waiting to try the gameplay loop for the tanks and seeing how it feels in the long run)
    (0)
    Last edited by Kaixern; 05-20-2024 at 12:59 AM.

  7. #27
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Baxcel View Post
    It really sucks they're removing the animation an damage from 2 classes(GNB and DRK) but leaving both damage and animation on the other two (Pally and WAR)
    It's 99% because they wanted to free up weave space on DRK and GNB. PLD and WAR don't need it, because they both have total of like 6 weaves in burst, while DRK has somewhere between 12 and 15 currently, and GNB has I think 9-12 (correct me if I'm wrong, I'm not that familiar with GNB). If they wanted to remove damage from WAR and PLD gap closers, they would need to introduce additional damage oGCDs because otherwise their burst would be extremely dry.
    And honestly, I think it's good that some gap closers remain with damage. Broadly speaking, it's not a terrible idea.

    Quote Originally Posted by Baxcel View Post
    What makes it even worse is you see Living Shadow use the new gap closer during its set rotation.. meaning the skill that's basically a fancy dot is using an action and time to do a skill that dosnt add to its damage.. ill need to look again but it looked like they lost around 2-4seconds or 1-2 GCDs of damage on the skill for the new dash in..

    Edit: just rewatched.. Living Shadow dosnt attack for 8 full seconds of its summon.. first attack it dose is Unmend and then the dash in.. stopping damage until 9seconds remain.. so over 50% of the skills duration is doing nothings and the new dash
    This is entirely up to potency balancing. Living Shadow hits don't do the same potency ours do, it has its own potency. It's trivial for them to redistribute that plunge potency to its other hits, or even let its own version of the gap closer to do damage.
    (1)

  8. #28
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    fine for me, not a fan of press dash to optimize damage in burst window, also when GNB released i feel using a LB from 8 for a dash was weird, rough divine can be add back in GNB tool later on with something more useful

    PS: more to add animation of old rough divine has nothing to resemble FF8 at all, rough divine in FF8 is an uppercut and result in squall jump to the air
    (1)
    Last edited by ShariusTC; 05-20-2024 at 09:27 AM.

  9. #29
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,330
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Baxcel View Post
    It really sucks they're removing the animation an damage from 2 classes(GNB and DRK) but leaving both damage and animation on the other two (Pally and WAR)

    What makes it even worse is you see Living Shadow use the new gap closer during its set rotation.. meaning the skill that's basically a fancy dot is using an action and time to do a skill that dosnt add to its damage.. ill need to look again but it looked like they lost around 2-4seconds or 1-2 GCDs of damage on the skill for the new dash in..

    Edit: just rewatched.. Living Shadow dosnt attack for 8 full seconds of its summon.. first attack it dose is Unmend and then the dash in.. stopping damage until 9seconds remain.. so over 50% of the skills duration is doing nothings and the new dash
    Thats how living shadow is now, and it spends so long on its ass I wouldn't be surpirsed if the no cost makes it part of the pre-pull or after the first gcd.
    (0)

  10. #30
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,240
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Like yeah, having abilities that are designed to be exclusively used for movement is good. But there is just something kinda cool about doing a rush attack on an enemy so it feels like some fun was optimized out of the game. What I would like to see in the future is that the boring gap closers stay, but bring back Rough Divide as a skill used for damage in the same spirit that DRG jumps are attacks the move your character around, but are used exclusively for damage. I have similar feelings with DRK losing Plunge.
    (3)

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