Yes you do, the burst is once every 2 minutes, you accumulate 4 stacks in that time, and can only hold 2 stacks.I mean we still used Plunge during burst window, not in filler.
What really bothers me is the Dark side gauge. Since ShB, that gauge could've been completely hidden from us, we could have no knowledge about, it would still remain at 95%+ uptime due to its overly automated aspect.
I agree with BW/Delirium being 30s would help a bit making the job less boring, but it might completely change the MP economy.
Another mechanic that could help would be Edge of Darkness reducing Shadowbringer's cooldown by 10~15s.
Since we use Edge around 4~5 times per minute, this could add 1 use of Shadowbringer every minutes.
Salted Earth should definitely be changed and become an aura that continuously absorbs surrounding ennemies, insteand of a puddle. Salt and Darkness could follow the same changes, an aoe around the Dark Knight.
Yeah, sorry I count the 60s phases as burst.
To me, Filler is when you're outside those 60s phases.
There's odd-minute burst and even minutes burst, the reopener.
Shit, salt earth is still a thing. The changes seem fine. 7.1 they going add sustain due to feedback xD
Globaly it seem weird so far we still haven't seen what the traits are so it's hard to tell and some skill may have been tweak a bit who know Living Dead is now free some hate it some love it for me I don't mind much I guess there is a chance that TBN will be free too that too idc much but if they do it will make it a bit easier some DRK don't like that TBN in a lot of casual content it dosen't break and you loose 3000 MP for no reason.
I hope if they could switch Carve and Spit lv60 unlock put it at lv70 and give us TBN at lv60 for tankbuster because already there in casual some boss like Susano hit really f hard. The gap close I will not mention it again I mentioned on other post I am not against the fact that it does no damage more on the fact that it's not equal to other tanks knowing that DRK is already pretty f by this point and that tank like PLD could use a dash to place themselves near party member for Passage of arm that would have been nice
Salted earth I dont have a real problem with it but I would love it to be a bit bigger and maybe give a defense buff to the party that is inside while keeping their dot effect giving DRK a bit more party utility than just reprisal and Dark missionary
Overall DRK is a bit less spammy, DRG and DRK pretty much got similar treatment with less OGCDs and some ability rework DRK still look far behind the others tanks tho the only thing that DRK had was Good damage it's still lack defensive, it still lack party utility and the damage as of rn in endwalker isnt really worth playing DRK when they aren't even the highest damage
I will wait to see more details but I am not optemistic that this expension will bring anything good for DRK I don't know why the devs hate DRK so much idk how it was before if it was better or worse most people play DRK because it's challenging and cool looking not because its strong or has anything to offer but a big sword cool attacks and armor
I feel like the worst part is, that it's not that the devs hate the Dark Knight, but they don't even know what to do with it, and it's been going on for a few expansions now
I feel that too, my vison of DRK is a very defensive job that use magic barrier to block damage which we have we have TBN and just TBN and that's it its the only think DRK offer that come out and people have 50/50 opinion on it
Maybe DRK could debuff the damage dealt toward them that could be cool like draining the strenght of your opponent and when you think about it there is not really anyone who can do that reprisal at best AND it was a DRK skill
The problem with that is, if DRK can debuff the boss or target damage toward then how will TBN break and I really think the the double effect of TBN is why of the reason DRK is stuck there should DRK use TBN to make it break or use it to not get f-edI feel that too, my vison of DRK is a very defensive job that use magic barrier to block damage which we have we have TBN and just TBN and that's it its the only think DRK offer that come out and people have 50/50 opinion on it
Maybe DRK could debuff the damage dealt toward them that could be cool like draining the strenght of your opponent and when you think about it there is not really anyone who can do that reprisal at best AND it was a DRK skill
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