Dark Knight's looks good. Wonder what will becomes of Enhanced Unmend (if anything)
GNB's is kinda basic but serviceable.
Dark Knight's looks good. Wonder what will becomes of Enhanced Unmend (if anything)
GNB's is kinda basic but serviceable.
I don't like either, especially after realizing that warrior and paladin are exactly the same. My reasoning is the same as kaiten, it's a job identity issue. It's an odd change. If they are removing the damage, just remove the damage, you don't need to change the animation. And before anyone tries to say, buT iT's aN AtTacK wiTh ThE WeaPoN, we literally have repelling shot in the game. FFS they've done it before.
I kinda prefer GNB's old gap closer animation, would've preferred that instead of this slide approach it's gonna get in DT. Could've just removed the potency.
I would be willing to bet 500k gil it replaces Plunge - new damage less gap closers are placed on DRG, DRK and GNB, jobs with the busiest burst and damaging gap closers, and we know Spineshatter is gone from DRG.
Plus Esteem uses it where it would use Plunge before.
Understandable. It's just odd because we have not one but multiple jobs with an alternate dash or more that is also an active burst or damage tool.
Dragoon still has Dragonfire Dive and Star Diver (the latter having a bit of nasty animation lock tho), Warrior gets to retain Primal Rend with a gapclosing effect along with keeping Onslaught. Ninja most likely will retain both Raiju actions along with Shukuchi, Samurai still probably has the potency-per-gauge neutral Hissatsu: Gyoten.
I simply find it bollocks that Plunge could not be repurposed in some fun way while keeping it along with the new Shadowstep when many othwr jobs have such mechanics.
Yeah i wouldnt mind keeping plunge, I think drks high apm was what kept it "intresting" at least its gcd combo gameplay isn't for most people... me included.
Yeah, Plunge wasn't exactly something that polluted the oGCD of DRK during burst phase.
Hopefully it will come back as a GCD similar to Primal Rend, but with different condition, after 3 uses of Bloodspiller you could get access to Super Dark plunge.
I don't think asking for Dark Primal Rend is going to stop the WAR clone comparisons.
That was just a wild throw, it could be a ranged attack, anything really.
I just named it as "Dark Primal Rend" because people seemed to like Plunge animation.
Whatever form it takes, I don't exactly mind about it. I wish the burst would feel more connected together rather than just random oGCDs we spam in burst windows.
I don't disagree, I'm open to both. DRK is still flexible in which way it wants to use its burst.
I personally like removing Plunge and fully using it as a mobility tool.
But I wouldn't mind keeping Plunge as a oGCD.
In any case, Plunge existing or not isn't the biggest problem of EW DRK or DT DRK.
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