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  1. #11
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,326
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Dark Knight's looks good. Wonder what will becomes of Enhanced Unmend (if anything)
    GNB's is kinda basic but serviceable.
    (2)

  2. #12
    Player
    ninjasoldier014's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    25
    Character
    Miyella Tyata
    World
    Zalera
    Main Class
    Sage Lv 100
    I don't like either, especially after realizing that warrior and paladin are exactly the same. My reasoning is the same as kaiten, it's a job identity issue. It's an odd change. If they are removing the damage, just remove the damage, you don't need to change the animation. And before anyone tries to say, buT iT's aN AtTacK wiTh ThE WeaPoN, we literally have repelling shot in the game. FFS they've done it before.
    (2)

  3. #13
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    I kinda prefer GNB's old gap closer animation, would've preferred that instead of this slide approach it's gonna get in DT. Could've just removed the potency.
    (3)

  4. #14
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Tbh I like it too, visually it is pleasing. Personally I am still on copium and hope this new shadow step and Plunge coexist.
    I would be willing to bet 500k gil it replaces Plunge - new damage less gap closers are placed on DRG, DRK and GNB, jobs with the busiest burst and damaging gap closers, and we know Spineshatter is gone from DRG.

    Plus Esteem uses it where it would use Plunge before.
    (2)

  5. #15
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vallerie View Post
    I would be willing to bet 500k gil it replaces Plunge - new damage less gap closers are placed on DRG, DRK and GNB, jobs with the busiest burst and damaging gap closers, and we know Spineshatter is gone from DRG.

    Plus Esteem uses it where it would use Plunge before.
    Understandable. It's just odd because we have not one but multiple jobs with an alternate dash or more that is also an active burst or damage tool.

    Dragoon still has Dragonfire Dive and Star Diver (the latter having a bit of nasty animation lock tho), Warrior gets to retain Primal Rend with a gapclosing effect along with keeping Onslaught. Ninja most likely will retain both Raiju actions along with Shukuchi, Samurai still probably has the potency-per-gauge neutral Hissatsu: Gyoten.

    I simply find it bollocks that Plunge could not be repurposed in some fun way while keeping it along with the new Shadowstep when many othwr jobs have such mechanics.
    (2)

  6. #16
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,884
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Tbh I like it too, visually it is pleasing. Personally I am still on copium and hope this new shadow step and Plunge coexist.

    I mean Warrior gets to have Primal Rend which is still a gapcloser...

    stares in disbelief
    Yeah i wouldnt mind keeping plunge, I think drks high apm was what kept it "intresting" at least its gcd combo gameplay isn't for most people... me included.
    (1)

  7. #17
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I simply find it bollocks that Plunge could not be repurposed in some fun way while keeping it along with the new Shadowstep when many othwr jobs have such mechanics.
    Yeah, Plunge wasn't exactly something that polluted the oGCD of DRK during burst phase.
    Hopefully it will come back as a GCD similar to Primal Rend, but with different condition, after 3 uses of Bloodspiller you could get access to Super Dark plunge.
    (2)

  8. #18
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,326
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    Yeah, Plunge wasn't exactly something that polluted the oGCD of DRK during burst phase.
    Hopefully it will come back as a GCD similar to Primal Rend, but with different condition, after 3 uses of Bloodspiller you could get access to Super Dark plunge.
    I don't think asking for Dark Primal Rend is going to stop the WAR clone comparisons.
    (0)

  9. #19
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CKNovel View Post
    Yeah, Plunge wasn't exactly something that polluted the oGCD of DRK during burst phase.
    It takes 2 oGCD slots every burst window for just 300 potency total, it's definitely the best choice of skill to remove.
    (5)

  10. #20
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Oizen View Post
    I don't think asking for Dark Primal Rend is going to stop the WAR clone comparisons.
    That was just a wild throw, it could be a ranged attack, anything really.
    I just named it as "Dark Primal Rend" because people seemed to like Plunge animation.

    Whatever form it takes, I don't exactly mind about it. I wish the burst would feel more connected together rather than just random oGCDs we spam in burst windows.

    Quote Originally Posted by Launched View Post
    It takes 2 oGCD slots every burst window for just 300 potency total, it's definitely the best choice of skill to remove.
    I don't disagree, I'm open to both. DRK is still flexible in which way it wants to use its burst.
    I personally like removing Plunge and fully using it as a mobility tool.
    But I wouldn't mind keeping Plunge as a oGCD.

    In any case, Plunge existing or not isn't the biggest problem of EW DRK or DT DRK.
    (0)

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