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  1. #121
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,561
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’m fine with a single melee having no positionals

    There are legit things I like about melee that no other role has but I hate positionals. You’d think in 6 classes they could make one not have them considering we have 3 casters and one is a physical range and another is half a melee
    I also hate positionals and would sometimes like to play melee. However if they do this, I do hope it's gonna be viper, else it would just be removing positionals on already existing jobs and alienate all their mains in the process... Don't do them like they did mch mains with procs in the past.
    (4)

  2. #122
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I definitely hope that it doesn't happen to Viper, because that's one of two melee design aesthetics that I've been looking forward to playing for a long time, and new jobs get enough flak as it is in terms of simplification relative to established jobs. People are going to be looking for ways to dismiss it as easy to justify to themselves why they didn't switch from their preferred melee. I hope that the development team take this into account and actually go out of their way to make it more mechanically demanding from the outset.

    The entire fun of melee is built around visuospatial thinking and understanding how the boss moves. That's why wall boss design is awful, and why fights with lots of boss repositioning and smaller hitboxes are where the role really becomes exciting. If you just want to pay attention to button sequences and not pay attention to mob positioning, then you have two ranged subtypes to choose from already. There is literally no reason for you to pick up a melee job.
    (4)

  3. #123
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,561
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The entire fun of rphys is built around management of procs and priorities and understanding how to triage rng triggers in their rotation. Can I have my MCH ammo back so that I can consider the idea of all melees being positional reliant?
    (3)

  4. #124
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,767
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There is a million and one reasons to play a melee that don’t involve positionals

    1) there is no other role that has long looping rotations like SAM and DRG that have branching paths that return together later. These rotations are easily the most interesting of any classes “1-2-3” filler
    2) MNK shares BLM’s prestige of being very in depth with its optimisation which overall I prefer MNK’s style of optimisation of using its attacks in different orders rather than BLM’s “your movement options are also damage tools”
    3) classes like RPR have very punchy GCD animations that the casters struggle to replicate, the tanks are a sort of halfway but the melees are very good in this regard
    4) certain instances of the MSQ just work better thematically on a melee (for example the fight with Zenos), they are more dynamic and they fit the WOL better
    5) melees just by nature of their role so so much more damage than the other roles, we all like doing big damage so that’s something to consider
    6) few other jobs have the level of static rotation CD and potential built in drift that the melees have

    there are many other reasons but that is some reasons why I like melees but don’t like positionals. Between 6 melees there is plenty of design space to have one that doesn’t have positionals (you can even trade it for higher mechanical complexity). That’s why we have job variety
    (4)

  5. #125
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    That the warrior's hypnotizing yellow whirlpool hiding our fashion and looking ugly being cut at the bottom when we are on a mount will be gone forever, or at least when we are not in combat.
    (1)

  6. #126
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    More in depth "wish" or dream whatever

    1. Again PLD gets reverted into the old cute paladin and cover becomes useful and clemency (also less self sustain on magic attacks but better target healing)
    2. Healers are made fun
    3. Warrior gets removed, a total rebalance/rework.
    4. 2 minute meta goes for ever
    5. Tank stances return but actually designed good this time.
    6. The new jobs are actually cool and fun and not boring.
    7. Summoner gets casts times.
    (1)

  7. #127
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I would like a TS buff or the Bootshine proc to the job UI gauge for MNK(mostly want the bootshine thing), I don't know what I did to my buff icons but it's sometimes difficult to track my proc because it's sliding all over the place with party member buffs during the 2min burst windows.
    Another flank positional would be cool too, the RPRs can keep sitting at the rear using their TN cooldown or whatever.
    (0)

  8. #128
    Player
    PolkaPolka's Avatar
    Join Date
    Mar 2019
    Posts
    18
    Character
    Askr Einheri
    World
    Moogle
    Main Class
    Dancer Lv 100
    Positionals would make a lot more sense as a class/job exclusive trait for PUG/MNK.

    As a controller player, I would also like some button consolidation for straight forward 1-2-3 combos.

    I guess these two are fairly realistic wishes, but perhaps not in time for Dawntrail. So for something that's apparently not going to happen, I would love to see gemstones for Leviathan, Ramuh and Shiva egi.
    (3)

  9. #129
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    the only way I'd accept Viper not having any positionals is if it actually has enough engagement in its kit to justify not needing them. how likely that is to happen however remains to be seen, but let's just say that I'm not going to get my hopes up for that.
    (2)

  10. #130
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lyth View Post
    I definitely hope that it doesn't happen to Viper, because that's one of two melee design aesthetics that I've been looking forward to playing for a long time, and new jobs get enough flak as it is in terms of simplification relative to established jobs. People are going to be looking for ways to dismiss it as easy to justify to themselves why they didn't switch from their preferred melee. I hope that the development team take this into account and actually go out of their way to make it more mechanically demanding from the outset.

    The entire fun of melee is built around visuospatial thinking and understanding how the boss moves. That's why wall boss design is awful, and why fights with lots of boss repositioning and smaller hitboxes are where the role really becomes exciting. If you just want to pay attention to button sequences and not pay attention to mob positioning, then you have two ranged subtypes to choose from already. There is literally no reason for you to pick up a melee job.
    I'd love it if Viper was the most mechanically demanding class in the game and had a positional on most attacks.
    (4)

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