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  1. #41
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,042
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Well it was kinda fine at one point because War had downsides, so you didn't just default into playing it. There was a genuine case to be made for it's lower damage and issues against DoT's.
    But then they gave Warrior shake it off (overtime) and just casually gave Warrior's equilibrium an additional effect: An entire fucking cooldown from another tank.
    Things have changed, and i expect them to standardise Warrior's stupid levels of healing instead of bringing it down. Hell, i honestly wouldn't be surprised if we end up changing the 2/2/4 format to 1/2/5 over time.
    I absolutely *loathe* Warrior's design and the way people think it's designed well. When half your cooldowns read like Yu-gi-oh cards because War needed to cannibalise other tank designs, i think that should be considered a design failure.
    No it really wasn’t

    WAR being weaker in damage didn’t ever excuse it for having that much healing

    It’s even worse now because it’s even further cannibalised the other tanks CD’s but 6 lilys worth of healing has always been beyond absurd no matter how weak it was on the damage front
    (1)

  2. #42
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GoatOfWar View Post
    The key difference between War and Smn is that Summoner isn't considered the golden standard in it's role, quite the contrary. Nor does it receive streamer endorsed preferential treatment.
    War's design is just shit but people love the power trip.
    True, there is an overrepresentation of WAR but one thing both it and EW SMN has in common is smooth-brain rotations. And between the two, EW SMN is smoother brain. I think you coined it yourself, you can place their abilities in a single macro and there will be no diff.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #43
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    It's actually hillarious that Xeems wants more mitigation on War and still cries about Gnb doing 100 more dps.
    But not only that, he also wants all tanks to become further simplified. He's argued multiple times for gap closers to lose potency and 123 to be consolidated into 1 button.
    He even wants positionals removed as well, which is the only reason to position bosses properly in most content.
    More Mitigation? where is warrior lacking Mitigation? people point out how bloodwhetting is only 10% + 10% but ignore the 400 potency shield which is around 5-10% of their max Hp (yeah It's not a TBN Big shield but thats with added Mitgation and Healing), not to mention it already has the strongest healing potency... I guess Thrill? which Thrill is a Hp extend similar to a barrier in a lot of cases that also increases your healing... I'm clueless in where warrior is lacking Mitigation personally It's got average mitigation, PLD and DRK could arguably be slightly better at mitigating then warrior, but it's almost like Warrior has more sustain, the Shortest Invul and better damage then those tanks.

    I really understand what else warriors can want they have pretty much everything at this point.
    (0)

  4. #44
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,223
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    It's actually hillarious that Xeems wants more mitigation on War and still cries about Gnb doing 100 more dps.
    But not only that, he also wants all tanks to become further simplified. He's argued multiple times for gap closers to lose potency and 123 to be consolidated into 1 button.
    He even wants positionals removed as well, which is the only reason to position bosses properly in most content.
    Not a xenosys fan by any means or anything, but I must address this as you're conveniently forgetting half of the point he made with the 123 combos consolidation, which was to make room for a lot more interesting other abilities, which doesn't exactly screams simplification. Moreso, he mentioned a few times the balance between encounter difficulty and job difficulty and clearly stated he wished to crank back the former a little in favor of the latter like it used to be.
    (1)

  5. #45
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    I really understand what else warriors can want they have pretty much everything at this point.
    Warrior still cannot Esuna or Raise.
    (1)

  6. #46
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by rawker View Post
    True, there is an overrepresentation of WAR but one thing both it and EW SMN has in common is smooth-brain rotations. And between the two, EW SMN is smoother brain. I think you coined it yourself, you can place their abilities in a single macro and there will be no diff.
    I disagree, i think Warrior actually has the easiest dps rotation in the game.
    It has the same core rotation of all the other tanks but without any of the friction.
    Drk has to account for it's own ogcd weaving during burst phases when it has to mit, and has the most resource buildup to that point.
    Gnb has a very high APM and because of it's 30s loop is more prone to drift.
    PLD has a GCD heavy rotation and wants to make sure it uses up all of it's stacks.

    Warrior just presses 123 and Fell cleave.
    You can press infuriate, to press ''not fell cleave''
    And you press Inner release, to press Fell cleave 3 times, and ''Not fell cleave'' once.

    That's literally it. Warrior's entire burst phase is just 8 fell cleaves and Upheavel.
    All the other tanks have the same core rotation, but also have other stuff built upon it.
    (1)
    Last edited by GoatOfWar; 05-04-2024 at 06:39 PM.

  7. #47
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    569
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Warrior still cannot Esuna or Raise.
    That will come after Paladins get a Raise. The Warriors will whine for about a week and be given a functional equivalent to Healer LB3 on a 2 minute CD. The Esuna will just silently be tossed back on to Shake it Off as an apology for briefly letting another tank do something they couldn't.
    (1)

  8. #48
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GoatOfWar View Post
    I disagree, i think Warrior actually has the easiest dps rotation in the game.
    It has the same core rotation of all the other tanks but without any of the friction.
    Drk has to account for it's own ogcd weaving during burst phases, and has the most resource buildup to that point.
    Gnb has a very high APM and because of it's 30s loop is more prone to drift.
    PLD has a GCD heavy rotation and wants to make sure it uses up all of it's stacks.

    Warrior just presses 123 and Fell cleave.
    You can press infuriate, to press ''not fell cleave''
    And you press Inner release, to press Fell cleave 3 times, and ''Not fell cleave'' once.

    That's literally it. Warrior's entire burst phase is just 8 fell cleaves and Upheavel.
    All the other tanks have the same core rotation, but also have other stuff built upon it.
    Number of mostly used buttons, including role actions: 22 for EW SMN vs 28 for WAR. If I add Summon Carbuncle and Physick, make it 24... but you only cast carbuncle at the beginning of each fight or when you res... Physick? I now question one's a sanity for using Physick as SMN.. I barely use it as SCH.

    Not to mention, 13 out of those 22 are from ACN. of the 13, 5 are evolved to become SMN evolutions. yuck
    (1)
    Last edited by rawker; 05-04-2024 at 06:44 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  9. #49
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by rawker View Post
    Number of mostly used buttons, including role actions: 22 for EW SMN vs 28 for WAR. If I add Summon Carbuncle and Physick, make it 24... but you only cast carbuncle at the beginning of each fight or when you res... Physick? I now question one's a sanity for using Physick as SMN.. I barely use it as SCH.

    Not to mention, 13 out of those 22 are from ACN. of the 13, 5 are evolved to become SMN evolutions. yuck
    28 job actions?
    Half of them are ability upgrades.
    (0)

  10. #50
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GoatOfWar View Post
    28 job actions?
    Half of them are ability upgrades.
    Let's see..
    WAR
    Inner Beast -> Fell Cleave
    Steel Cyclone -> Decimate
    Berserk -> Inner Release
    Raw Intuition -> Bloodwhetting

    SMN
    Ruin -...> Ruin III
    Aethercharge -...> Summon Bahamut
    Outburst -> Tri-disaster
    Summon Ruby -..> Summon Ifrit II
    Summon Topaz -...> Summon Titan II
    Summon Emerald -...> Summon Garuda II

    Oh my how did I miss Summon Bahamut started as Aethercharge... So make it 6. 46% of their toolkit is just an updated animation from ACN; 28% if we count everything... so again, yuck.

    If I am going to go even further.. Healers have 3 offensive GCDs: 1 filler, 1 DoT, 1 AoE. SMN have... 4. 2 of those are locked out because you need to use a lego to unlock it and the remaining 2, you just use when you don't have legos... So in essence, they only have 2 GCDs to use. Even healers have more buttons to press than SMN, offensively.
    (1)
    Last edited by rawker; 05-04-2024 at 07:16 PM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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