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  1. #11
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    No. Next question.
    (4)

  2. #12
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Yeah, the meaningful choices thing in mass effect worked out great. All the blood sweat and tears of your decisions came down to "do you want a red, blue, or green tinted ending?"
    (12)

  3. #13
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    wish they'd get rid of the dialogue choices in general. when they're just different flavors of "yes" then it's pointless to even have them in the first place. just have the pc nod along and pantomime like they always do anyway so the flow of the cutscene isn't just randomly broken up for no reason.
    (1)

  4. #14
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,082
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Wyssahtyn View Post
    wish they'd get rid of the dialogue choices in general. when they're just different flavors of "yes" then it's pointless to even have them in the first place. just have the pc nod along and pantomime like they always do anyway so the flow of the cutscene isn't just randomly broken up for no reason.
    I'm fine with it most of the time because it's usually a way of giving our character specific dialogue without just giving them a text box like an NPC.

    The strongest example is the post-final-battle scene in Shadowbringers where there is one really clear choice for the intended ending, and having that as a dialogue prompt means you actually see the words your character will speak rather than just mime-speaking and guessing from the reaction.
    (7)
    Last edited by Iscah; 04-22-2024 at 12:09 PM.

  5. #15
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I just want the ability to tell Graha to leave me alone and be able to spray him with a water bottle if he doesn't.
    (5)

  6. #16
    Player
    Brynne's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    399
    Character
    Brynne Lagaao
    World
    Siren
    Main Class
    Warrior Lv 100
    I just want the ability to tell G'raha he's my best friend and be able to give him head pats so he knows he's loved.
    (3)
    Last edited by Brynne; 04-22-2024 at 12:57 PM.

  7. #17
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Sorry but this game is linear narrative. If you want a game with choices to impact your story strongly reccomended baldur gate 3 or old bioware games.
    (3)

  8. #18
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,974
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    This is one of those ideas that seems good on paper, would be a nightmare to implement into the game as is, and in practice would inevitably lead to worse outcomes then we have now. To have even a chance at something like this working in the long run, you need to have it from the start and have/keep it in your long term plans all through.
    (6)

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,082
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    The simple answer is – some games are written to give the player choices, others are written to tell a single story, and neither is objectively better or worse than the other.

    This is one of the second type, but others exist to provide the first sort if that's what you feel like playing. Variety is good.
    (4)

  10. #20
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    It would be great but there are significant design issues to resolve when doing this in a MMO. In BG3 or Mass Effect it's fine because you can always replay the game (or save scum) with different choices, but in FFXIV if you made a choice that you don't like, you'd be stuck with it. Perhaps it could be something like allowing you to "rewind" the MSQ to any given past choice and let you restart from there while making a different choice, or something like that. But that's not a trivial issue.

    And of course then there's the whole thorny problem of keeping the story coherent through different sets of player choices (the combinations of which would increase exponentially as the story progresses, cf the complexity of mass effect 3 versus mass effect 1 since the former have to deal with the accumulated choices made in the first two games) and the additional content that needs to be created to handle all the variations.
    (3)
    Last edited by Taliriah; 04-22-2024 at 04:41 PM.

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