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  1. #31
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Still think broil ll was the best animation. IV is alright though... maybe not after the 200th time I've casted it in a fight
    (3)

  2. #32
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Oh yeah just what the most broken healer on the mitigation front needs, another mitigation
    It's pretty much on par with SGE in the mitigation front, some might argue its inferior to SGE even.
    (0)

  3. #33
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    It's pretty much on par with SGE in the mitigation front, some might argue its inferior to SGE even.
    Because they're the same job -_-
    (6)

  4. #34
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Because they're the same job -_-
    Based.

    Sage got Ganondorf'd
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #35
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by OliviaLugria View Post
    There's a difference between stealing a similar ability and being a near 1 to 1 copy like scholar and sage are...
    ... the rest...
    Yeh pretty much my thought.

    I'm also not expecting what I wish for, especially that they removed summon Selene.
    (0)

  6. #36
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GrimGale View Post
    It's pretty much on par with SGE in the mitigation front, some might argue its inferior to SGE even.
    I mean sch has actually more mit tools but has 2 other things that make the job meh. It’s clunky as hell and dealing good dmg cost AF stack that you normally you need for healing with a non pre-made part member, while sage can just go Brrrr and still has all his mit tools and doesn’t lose dmg. And let’s be real here chain feels like the most unreliable dmg increase tool in the world. Like when I not even crit 3 times in a 2 minute buff window with sch I do thing chain doesn’t exist.
    (0)

  7. #37
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mortex View Post
    I mean sch has actually more mit tools
    Kerachole and Sacred Soil are functionally identical. 10% party wide damage reduction for 15s on a 30 second CD + some healing overtime. One is placed the other is an AoE buff.

    Holos and Expedience both reduce damage taken by the party by 10% for 20s on a 2minute CD- One applies a shield the other gives a speed boost.

    Fey Illumination reduces party wide magic damage taken by 5% for 20s on a 2minute CD.

    Taurochole reduces damage taken by a single target by 10% for 15s.

    Those are the skills that have an effect that "mitigates" or reduces damage. SGE and SCH are tied with the number of skills that provide such effect. Are people counting other things as mitigation? Shields and the like?
    (0)

  8. #38
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    Kerachole and Sacred Soil are functionally identical. 10% party wide damage reduction for 15s on a 30 second CD + some healing overtime. One is placed the other is an AoE buff.

    Holos and Expedience both reduce damage taken by the party by 10% for 20s on a 2minute CD- One applies a shield the other gives a speed boost.

    Fey Illumination reduces party wide magic damage taken by 5% for 20s on a 2minute CD.

    Taurochole reduces damage taken by a single target by 10% for 15s.

    Those are the skills that have an effect that "mitigates" or reduces damage. SGE and SCH are tied with the number of skills that provide such effect. Are people counting other things as mitigation? Shields and the like?
    It’s a bit unfair to count taurochole and fey illumination as equivalents since one is an AOE

    It would be better to count taurochole as equal to protraction (because 10% HP up is just 10% mitigation by proxy) leaving fey illumination as having no equivalent
    (0)

  9. #39
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mortex View Post
    I mean sch has actually more mit tools but has 2 other things that make the job meh. It’s clunky as hell and dealing good dmg cost AF stack that you normally you need for healing with a non pre-made part member, while sage can just go Brrrr and still has all his mit tools and doesn’t lose dmg. And let’s be real here chain feels like the most unreliable dmg increase tool in the world. Like when I not even crit 3 times in a 2 minute buff window with sch I do thing chain doesn’t exist.
    The only point that I agree with is Chain Stratagem being useless due to its rng nature.

    1. Before giving further opinion(s), what did you find clunky with SCH?
    2. The idea of spending AF stacks to dps vs using it to heal is choosing what is the best use of it given the situation...... Opportunity Costs. That is something SGE does not have.
    (0)

  10. #40
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    Kerachole and Sacred Soil are functionally identical. 10% party wide damage reduction for 15s on a 30 second CD + some healing overtime. One is placed the other is an AoE buff.

    Holos and Expedience both reduce damage taken by the party by 10% for 20s on a 2minute CD- One applies a shield the other gives a speed boost.

    Fey Illumination reduces party wide magic damage taken by 5% for 20s on a 2minute CD.

    Taurochole reduces damage taken by a single target by 10% for 15s.

    Those are the skills that have an effect that "mitigates" or reduces damage. SGE and SCH are tied with the number of skills that provide such effect. Are people counting other things as mitigation? Shields and the like?
    Are we forgetting critlio...? SCH's identity lies solely in getting it and is one of the reasons why it can ignore entire raid mechanics, SGE can't do that...
    Though the "pure" healers are the ones suffering the most tbh, especially when when healing is concerned. It's bad SGE can out heal, out shield, and out damage the whm where and when it matters...this without Kardia in a group setting.
    Now this doesn't really matter too much since healing is binary mostly, but it does matter in regard to what whm brings to the table especially when damage is concerned. I can't say it brings really anything, at least AST has buffs (which I am not sure will stick around too much longer outside maybe becoming 1 button).

    Personally would rather them NOT continue into the whole healing concept and instead reduce that bloat then start adding uniqueness back to the healers in forms of other skills. OTL
    Healing has become too easy and having TOO many options for doing the same thing has lessened the role greatly, especially for people picking up the role because they don't really get to "learn" how to be a proper healer, they don't really understand "timing your skills", they don't really understand how to do simple mechanics, they don't really need to read their kit, because the kit didn't teach them how to do it. It's one thing having a simplistic kit, it's another that the kit is "all the same button".
    (0)
    Last edited by Katish; 04-17-2024 at 07:07 PM.

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