Still think broil ll was the best animation. IV is alright though... maybe not after the 200th time I've casted it in a fight


Still think broil ll was the best animation. IV is alright though... maybe not after the 200th time I've casted it in a fight




Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
I mean sch has actually more mit tools but has 2 other things that make the job meh. It’s clunky as hell and dealing good dmg cost AF stack that you normally you need for healing with a non pre-made part member, while sage can just go Brrrr and still has all his mit tools and doesn’t lose dmg. And let’s be real here chain feels like the most unreliable dmg increase tool in the world. Like when I not even crit 3 times in a 2 minute buff window with sch I do thing chain doesn’t exist.
Kerachole and Sacred Soil are functionally identical. 10% party wide damage reduction for 15s on a 30 second CD + some healing overtime. One is placed the other is an AoE buff.
Holos and Expedience both reduce damage taken by the party by 10% for 20s on a 2minute CD- One applies a shield the other gives a speed boost.
Fey Illumination reduces party wide magic damage taken by 5% for 20s on a 2minute CD.
Taurochole reduces damage taken by a single target by 10% for 15s.
Those are the skills that have an effect that "mitigates" or reduces damage. SGE and SCH are tied with the number of skills that provide such effect. Are people counting other things as mitigation? Shields and the like?




It’s a bit unfair to count taurochole and fey illumination as equivalents since one is an AOEKerachole and Sacred Soil are functionally identical. 10% party wide damage reduction for 15s on a 30 second CD + some healing overtime. One is placed the other is an AoE buff.
Holos and Expedience both reduce damage taken by the party by 10% for 20s on a 2minute CD- One applies a shield the other gives a speed boost.
Fey Illumination reduces party wide magic damage taken by 5% for 20s on a 2minute CD.
Taurochole reduces damage taken by a single target by 10% for 15s.
Those are the skills that have an effect that "mitigates" or reduces damage. SGE and SCH are tied with the number of skills that provide such effect. Are people counting other things as mitigation? Shields and the like?
It would be better to count taurochole as equal to protraction (because 10% HP up is just 10% mitigation by proxy) leaving fey illumination as having no equivalent
The only point that I agree with is Chain Stratagem being useless due to its rng nature.I mean sch has actually more mit tools but has 2 other things that make the job meh. It’s clunky as hell and dealing good dmg cost AF stack that you normally you need for healing with a non pre-made part member, while sage can just go Brrrr and still has all his mit tools and doesn’t lose dmg. And let’s be real here chain feels like the most unreliable dmg increase tool in the world. Like when I not even crit 3 times in a 2 minute buff window with sch I do thing chain doesn’t exist.
1. Before giving further opinion(s), what did you find clunky with SCH?
2. The idea of spending AF stacks to dps vs using it to heal is choosing what is the best use of it given the situation...... Opportunity Costs. That is something SGE does not have.
Are we forgetting critlio...? SCH's identity lies solely in getting it and is one of the reasons why it can ignore entire raid mechanics, SGE can't do that...Kerachole and Sacred Soil are functionally identical. 10% party wide damage reduction for 15s on a 30 second CD + some healing overtime. One is placed the other is an AoE buff.
Holos and Expedience both reduce damage taken by the party by 10% for 20s on a 2minute CD- One applies a shield the other gives a speed boost.
Fey Illumination reduces party wide magic damage taken by 5% for 20s on a 2minute CD.
Taurochole reduces damage taken by a single target by 10% for 15s.
Those are the skills that have an effect that "mitigates" or reduces damage. SGE and SCH are tied with the number of skills that provide such effect. Are people counting other things as mitigation? Shields and the like?
Though the "pure" healers are the ones suffering the most tbh, especially when when healing is concerned. It's bad SGE can out heal, out shield, and out damage the whm where and when it matters...this without Kardia in a group setting.
Now this doesn't really matter too much since healing is binary mostly, but it does matter in regard to what whm brings to the table especially when damage is concerned. I can't say it brings really anything, at least AST has buffs (which I am not sure will stick around too much longer outside maybe becoming 1 button).
Personally would rather them NOT continue into the whole healing concept and instead reduce that bloat then start adding uniqueness back to the healers in forms of other skills. OTL
Healing has become too easy and having TOO many options for doing the same thing has lessened the role greatly, especially for people picking up the role because they don't really get to "learn" how to be a proper healer, they don't really understand "timing your skills", they don't really understand how to do simple mechanics, they don't really need to read their kit, because the kit didn't teach them how to do it. It's one thing having a simplistic kit, it's another that the kit is "all the same button".
Last edited by Katish; 04-17-2024 at 07:07 PM.
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