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  1. #61
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Arcanist Lv 80
    Quote Originally Posted by Noir View Post
    Square used the same engine for final fantasy xiii-2 and the game took little over a year for completion.
    Exactly and this is what most developers do they update and expand on their existing engine.

    Crystal Tools was considered to be a failure and is why it has been replaced with Luminous, it's the reason this games engine sucks so much also.

    As I said JP developers were not ready for this generation and were caught with their pants down, time will tell if they will bounce back.

    Here is an example of what their new engine can do

    Quote Originally Posted by 10-12-2011
    At a press conference in Japan last weekend, Square Enix showed off tech demos of its next-generation Luminous Engine, which it first announced in August, and announced features of its Luminous Studio development framework.

    Designed with native DirectX 11 support, the engine includes cloth and fluid simulation, realtime reflections and highly efficient tessellation techniques that lower the level of detail of 3D models with minimal memory usage cost.

    Square Enix chief technical officer Yoshihisa Hashimoto claimed that despite its startlingly realistic visual fidelity and new features, Luminous Studio can reduce game development costs by up to 30 per cent, and expects it to enable faster development cycles.

    Square Enix's team has also created a demo of realtime scenes, including an underground parking garage, designed to show off the Luminous Engine's ability to mirror digital photographs of the real thing. The effect is mainly achieved through diffuse reflection, which models light as it behaves in the real world, with coloured surfaces bleeding their hue on to nearby surfaces.
    Quote Originally Posted by kazaran View Post
    We will have to see what another other asian title... Guild Wars 2, can really become. The closed beta has it's issues hince delays, and we don't want another Aion, or a free to play but put in money to get better stuff faster game.
    Guild Wars 2 is made by an American company, it is published by a Korean company.
    (3)
    Last edited by Jinko; 04-15-2012 at 08:58 AM.

  2. #62
    Player
    Atoli's Avatar
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    Nhai Tayuun
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    Ragnarok
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    Black Mage Lv 92
    Just to say, the main reason why Japanese games take so long to make may be because they build a new engine for pretty much every game they make.
    American gaming companies just keep on using already existing ones.
    Saves time and money..

    I apprechiate the effort and you really see the results, but I'd rather have them use the same engine for a while..
    Someone mentioned how FFXIII-2 came out so much faster than FFXIII; well, they used the same engine.
    I wouldn't have minded if they used the same for Versus XIII, which I've been waiting for for ages, but no, new build again..

    For FFXIV-2 it's different since it's an MMO and they already said how a solo player-fitting engine is not a good idea for an MMO.
    (2)

  3. #63
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    Quote Originally Posted by Jinko View Post
    Exactly and this is what most developers do they update and expand on their existing engine.

    Crystal Tools was considered to be a failure and is why it has been replaced with Luminous, it's the reason this games engine sucks so much also.

    As I said JP developers were not ready for this generation and were caught with their pants down, time will tell if they will bounce back.

    Here is an example of what their new engine can do





    Guild Wars 2 is made by an American company, it is published by a Korean company.
    If I'm not mistaken and the reason why versus is taking this long, is because they started from scratch with luminous, dropping crystal tools. I don't think they will ever admit that, but the last images from versus show different graphics, prolly made with the new engine, while the 2006-2010 pics were made using crystal.
    (1)

  4. #64
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    Quote Originally Posted by Denmo View Post
    I keep forgetting that this level of fan-dumb is to be expected on a Final Fantasy forum.
    Maybe because you are retarded? They are always in denial. Always complain, but in the end pay and play games made from the company they trash.
    (0)
    Last edited by Noir; 04-15-2012 at 10:29 AM.

  5. #65
    Player
    Cendres's Avatar
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    Cindrie Estelloix
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    Quote Originally Posted by Jinko View Post

    Guild Wars 2 is made by an American company, it is published by a Korean company.
    Oh yes and an even more fun piece of trivia Arenanet's founders are/were from Blizzard.... ba dum dish! I've seen what the GW concept originally looked like.. Exactly like Warcraft, exactly. Good thing the art direction was changed by NCsoft, good call there.
    (0)

  6. #66
    Player
    kazaran's Avatar
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    Elrond Peredhel
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    THe aspect and comment about Lost Oddessy had nothing to do with AI. It has to do with the heart of FF , the creator, and how his imfluence was clear in that title, as well as the story aspect. LO had one heck of a story, and it was often emotional. Even if Kiam was melotone at first in hsi voice. Jensen made up for that, and the rest of the story, characters, and play. The founder sparked FF and many RPG's in a new light.

    Elder scrolls is a good series, but liek many games, it is growing smaller, least detailed, and the stories are falling short. IT became more apparent after Morrowind. Even more so aafter oblivion, and now Skyrim.

    Square Enix is known for their artwork and stories. So as a Japanese company they can boast if they want even if they haven't .What a person states they feel Japanese gamers all think, and developers, is irrelavant, because all do not feel that way.

    Bethesda Game Studios is an american company, had some grea titles, but not perfect, nor in my opinion, complete. Oblivion felt incomplete, the world to small, had early technical issues. Skyrim feels the same, with mroe technical issues, a very bland world when it comes to color use, and frankily SE go well beyond them in that department. Other Japaneese companies are not as talented in many areas.

    As far as mmo's. Square Enix did a good job with XI. The story, design, global community, and content. Sure I played other titles, max ranked in WOW a few times. However it was land to me. It lacked the ful leffort into the stories that wove into each other as content grew (not talking a few page write up on the base lore with quests that just didn't weave any aspect together like you find in wow). SE takes the time to write the sotries, cutscnes, and make it feel real.

    To be hoenst I was never big on the regular Final Fantasy games. Could care less, but Xi changed aspects of that for me. I probably Enjoyed other SE titles more. Heck I didn't like XIII at all.

    I have been part of the GW2 closed end betas in the past 3 stages. They have alot of work to do, and hopefully the UI, glitches and imbalances will be worked out. I jsut hoep they start showign actual game play mechanics at E3 this year, and not the prerendered aspects shown that are nothing like the actual stages and gameplay. WHile they have a base concept of story. Quests and APR missions are randomized ideas and don't have a feel of story. In a common areas there are actually cutscenes into group isntanced battles, but it doesn't have that "story" apeal that makes sense.

    I wouldn't say Japaneese develoeprs got caught with their pants down. You can't exclude American and European companies that have as well, Bethesda Game Studios being one of them.
    (1)
    Last edited by kazaran; 04-15-2012 at 10:49 AM.

  7. #67
    Player Denmo's Avatar
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    Quote Originally Posted by Cendres View Post
    Oh yes and an even more fun piece of trivia Arenanet's founders are/were from Blizzard.... ba dum dish! I've seen what the GW concept originally looked like.. Exactly like Warcraft, exactly. Good thing the art direction was changed by NCsoft, good call there.
    so wait, you're crediting NCsoft, the publisher, with veering Guild War's art direction away from WoW-like standards?

    Your argument is, because an Asian company published an American game, it's now better?

    Asian = Better?

    Are we seriously going down this road of discussion?
    (2)
    Last edited by Denmo; 04-15-2012 at 10:56 AM.

  8. #68
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    Cendres's Avatar
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    Cindrie Estelloix
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    Quote Originally Posted by Denmo View Post
    so wait, you're crediting NCsoft, the publisher, with veering Guild War's art direction away from WoW-like standards?

    Your argument is, because an Asian company published an American game, it's now better?

    Asian = Better?

    Are we seriously going down this road of discussion?
    Easy there tiger! Did I say what you just wrote there? Noooooo, I said it was a good call they took the art direction somewhere else, for many reasons none of which have anything to do with being 'better' then Blizzard. You have to have your own identity mainly.

    Please do NOT put words I never wrote. And I don't have enough time on my hands to express my feelings on NCsoft.... lol... Let's just say the only thing of theirs I will touch is by Arenanet at this point.

    *note: I'm not a forum warrior.... don't mistake me for one. lol
    (1)

  9. #69
    Player Denmo's Avatar
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    Quote Originally Posted by Cendres View Post
    Easy there tiger! Did I say what you just wrote there? Noooooo, I said it was a good call they took the art direction somewhere else, for many reasons none of which have anything to do with being 'better' then Blizzard. You have to have your own identity mainly.

    Please do NOT put words I never wrote. And I don't have enough time on my hands to express my feelings on NCsoft.... lol... Let's just say the only thing of theirs I will touch is by Arenanet at this point.

    *note: I'm not a forum warrior.... don't mistake me for one. lol


    Apologies, all you mithras look alike~~~
    (0)
    Last edited by Denmo; 04-15-2012 at 10:56 AM.

  10. #70
    Player
    kazaran's Avatar
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    Elrond Peredhel
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    IT honestly feels like many game developers, regardless of orgin, are getting lazy.
    (3)

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