Best thing with teleporting bosses is when they strafe right above your head and your cast (doesnt even need to have a cast time) just cancels. DENIED.

Quote Originally Posted by Supersnow845 View Post
Yes but that doesn’t change the fact that melee aren’t supposed to just do more damage because, it was meant to be a compensation mechanism for downtime, they do 10% more damage but in exchange have 10% of the time when they can’t hit the boss

Melee currently just do more damage completely arbitrarily while the casters/range/healers get left to the side feeling like glorified cheerleaders for the melee/BLM/tanks
Always have done so anyway, most savage fights used to be optimized to the bone already before EW even kicked in. People paid less attention to it because before shb rphys had other mandatory purposes, and casters were outputting as much as melees until recently.