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Thread: So trusts...

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  1. #1
    Player
    Hasrat's Avatar
    Join Date
    May 2016
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    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CVXIV View Post
    A very good point against them. The AI seems pretty simple so it would make the mechanics simple too in order to accomodate it which is something I can agree on and didn't think of with my initial post. They definitely seem like a step up from squadrons, so I hope that in the future things will improve.
    A step up? Squadrons were absolute killing machines you had to keep on a tight leash lest they get carried away by their bloodlust.
    (2)

  2. #2
    Player
    CVXIV's Avatar
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    Jan 2024
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    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hasrat View Post
    A step up? Squadrons were absolute killing machines you had to keep on a tight leash lest they get carried away by their bloodlust.
    They were a weapon to surpass the Ultima Weapon.
    (0)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
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    3,033
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hasrat View Post
    A step up? Squadrons were absolute killing machines you had to keep on a tight leash lest they get carried away by their bloodlust.
    Trusts can dodge AoEs. Squadrons were programmed to be immune to them because they couldnt dodge. AI scripting wise, that is a step up. Performance is a separate consideration.
    (1)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
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    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Frizze View Post
    Trusts can dodge AoEs. Squadrons were programmed to be immune to them because they couldnt dodge. AI scripting wise, that is a step up. Performance is a separate consideration.
    They traded the ability to react to enemies for the ability to react to AoEs... They just loop their basic rotation non-stop regardless of how many enemies there are, which might include the occasional AoE but is 99% single target damage. The squadron NPCs at least behaved different from trash pulls to boss fights. The Trusts don't have any sense of target priority, they'll just pick a target seemingly randomly and keep hitting it until it dies.

    The only update to their AI they might have gotten after 5.0, which isn't even present in all dungeons is their ability to react to stack AoEs. ShB leveling dungeons at least they just run to predetermined spots for stacks rather than stacking with you.
    (2)