

A step up? Squadrons were absolute killing machines you had to keep on a tight leash lest they get carried away by their bloodlust.A very good point against them. The AI seems pretty simple so it would make the mechanics simple too in order to accomodate it which is something I can agree on and didn't think of with my initial post. They definitely seem like a step up from squadrons, so I hope that in the future things will improve.


Trusts can dodge AoEs. Squadrons were programmed to be immune to them because they couldnt dodge. AI scripting wise, that is a step up. Performance is a separate consideration.
They traded the ability to react to enemies for the ability to react to AoEs... They just loop their basic rotation non-stop regardless of how many enemies there are, which might include the occasional AoE but is 99% single target damage. The squadron NPCs at least behaved different from trash pulls to boss fights. The Trusts don't have any sense of target priority, they'll just pick a target seemingly randomly and keep hitting it until it dies.
The only update to their AI they might have gotten after 5.0, which isn't even present in all dungeons is their ability to react to stack AoEs. ShB leveling dungeons at least they just run to predetermined spots for stacks rather than stacking with you.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


