Page 5 of 13 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 123
  1. #41
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    They should give more things a gauge display. Not necessarily turning mechanics into gauges, just making gauge display for existing stuff. Monk's current stance, their buff status from their gcds, same for samurais GCD buffs, dancer indicator for having dance partner tank stance style, etc. Personal buffs that aren't burst phase 120cd ones could probably all use some form of indication on gauges for convenience.
    (3)

  2. #42
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Heroman3003 View Post
    They should give more things a gauge display. Not necessarily turning mechanics into gauges, just making gauge display for existing stuff. Monk's current stance, their buff status from their gcds, same for samurais GCD buffs, dancer indicator for having dance partner tank stance style, etc. Personal buffs that aren't burst phase 120cd ones could probably all use some form of indication on gauges for convenience.

    I think they should get rid of ALL the guages, and base everything off our secondary resource, be in MP, or whatever. The guages are mostly confusing, even in mini form.
    (1)

  3. #43
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SailorCeti View Post
    I think they should get rid of ALL the guages, and base everything off our secondary resource, be in MP, or whatever. The guages are mostly confusing, even in mini form.
    Idk what's confusing about gauges, at least they provide variety in flavor and design. BLM gauge is probably best designed job element in the entire game with how much there is on it and how efficiently it conveys like 5 different pieces of information at once. Getting rid of gauges and resources would be the actual "job homogenization" that this forum cries about all the time
    (4)

  4. #44
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Idk what's confusing about gauges, at least they provide variety in flavor and design. BLM gauge is probably best designed job element in the entire game with how much there is on it and how efficiently it conveys like 5 different pieces of information at once. Getting rid of gauges and resources would be the actual "job homogenization" that this forum cries about all the time
    Pointing to the single best gauge isn’t exactly always valid, like why the hell does SCH have a gauge, that thing is damn near useless and it’s not like you can add anything to it, AST’s gauge is useless except for tracking seals which should just be deleted anyway, SAM’s gauge is just a shinten CD tracker at this point, SMN’s gauge is basically just a “how long is the demi phase” tracker

    Most gauges are visual fluff that amount to CD trackers on particular skills and most classes you can’t really add a lot to them either
    (6)

  5. #45
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Gauges have been such a step up from having to read buffs/debuffs/resources in the cumbersome buff icons that are still cluttered even by choosing to separate them.
    (3)

  6. #46
    Player
    SailorCeti's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Usasa Usa
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Pointing to the single best gauge isn’t exactly always valid, like why the hell does SCH have a gauge, that thing is damn near useless and it’s not like you can add anything to it, AST’s gauge is useless except for tracking seals which should just be deleted anyway, SAM’s gauge is just a shinten CD tracker at this point, SMN’s gauge is basically just a “how long is the demi phase” tracker

    Most gauges are visual fluff that amount to CD trackers on particular skills and most classes you can’t really add a lot to them either
    This is kind of my point. When I play MCH, I don't even need to look at it. The buttons light up when I have enough heat to do something. And, who cares about the stupid countdown. When it runs out, the buttons go dim. There's literally no point to it.
    (1)

  7. #47
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Writing this as someone who enjoys how dark knight currently plays and sees it for more than the tired spouted line that "it war but worse" said by people who do not play the job. Nor am I going to spout "return heavensward"
    The core issues I view with dark knight compared to other tanks is:
    -The job offers literally 0 utility compared to other tanks
    -The job's buttons and traits are uninspired
    -The job mitigations are too situational and hyper focused on 8man raiding specifically (magic damage)
    -TBN is also very awkward with gearing that makes it non functional in a lot of content, and random factors like Parrying damage can cause TBN not to resolve.
    -The job has no self-sustain to speak of

    Dark Missionary:
    -Granted at lv 66 down from 76 to enable use in Stormblood Ultimates
    -10% Mit to ALL damage (not just magic)
    -Lv 76 Enhanced Trait: Increases movement speed of party members for 10s
    Think it be a very unique thing to put Expedience on a tank and its a form of utility not explored for the role yet.
    (pls give gnb's heart of light some love too, these shouldnt be clone skills though)

    Dark Mind
    -Mitigation changed from 20% magic only to 10% Magic to 10% All damage
    Allows it to be used in content outside of 8man raiding specifically

    The Blackest Night
    -If the shield takes any damage at all, at the end of its duration, the stack of Dark Arts is granted
    Fixes TBN not being usable in lower end content or content where you've gained gear and the damage thresholds change, also fixes annoying random parries stopping it from procing.

    Enhanced Unmend
    -Reduces the cd of plunge by 20s instead of 5s
    I like this trait, but its too weak for how little melee downtime exists. This allows you to get both plunges back in 3 unmends, which would still be a damage loss but gives dark knight a huge boost to mobility which I think is neat.


    Salted Earth & Salt and Darkness
    Should honestly just function exactly like PVP without the damage boost because I dont think raid buffs should be a thing tanks have.
    The pull in, the regen, and the damage reduction sound amazing though. This skill is so cool in PvP that I wish we could use it like this in PvE.
    Make this a sort of "Tank Leylines" where any enemies killed inside of salted earth grant the effects of the removed skill Soul Survivor, or even allow Salt and Darkness to grant a small burst heal. I do not think these effects should be party wide however, Dark Knight should not be a battle healer. This would go a LONG way in solving Dark Knights dungeon issues.
    (2)
    Last edited by Oizen; 02-20-2024 at 01:28 PM.

  8. #48
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Some of us like the job gauges, they may not necessarily add much practical use but they add flavor and some individuality to the jobs.
    (2)

  9. #49
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    The game is way to far along for anything I’m about to write, but I guess what I hope the game does moving forward. I know this is mostly impossible because of the target audience/difficulty/game design the devs want.

    1) All jobs should have all core gCD abilities by 30. This means the core single target rotation and core AoE rotation in place. You should have everything you need that should become muscle memory by endgame. In BLM terms, this means Fire 2/Ice 2.

    2) By 50, you should have the all gimmicks of the job unlocked. In BLM this means Enochian; WHM lilies; SAM Meikyo. This also includes the oGCD weave abilities.

    3) Post 50, any new abilities should be more charges of things to use them more, or abilities you already have get additional features (not entirely new abilities) or shorter cooldowns on abilities.

    Ultimately, your job should focus on using the gimmicks so that the core 30 rotation is something you do during downtime. As in, a good BLM will be in Enochian constantly, SAM rarely uses the core rotation only when Meikyo is on cooldown. As is there’s a bit of “meh” time inside that 2 minute cycle for most jobs. The “meh” should really only be there if you screw up or mashed buttons.

    unless….!

    4) rework fights to be much more reactive.

    Like, bosses that have windows for damage, so you’re not just doing your rotation optimally, but trying to time certain abilities to be used at opportune times. Things like defensive stances, or boss monster flinching.

    Or if a tank buster is incoming and everyone ignores it entirely, the tank is just straight up dead (like 98% hp gone, next auto attack will finish them in seconds). Either a defense buff needs to be popped, or a healer heals immediately after or puts barrier up before. A tank buster taking off like 25% is hardly a “buster”.
    (0)
    Last edited by kaynide; 02-20-2024 at 02:22 PM.

  10. #50
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    338
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    DNC
    Improvisation now applies damage mitigation
    Improvisation Finish now cures by an amount proportional to the amount of time spent using Improvisation
    Unless they made Improvisation do damage based on stacks I don't see it ever being channeled more than it is right now, it basically gets flash cast.

    Losing too many GCD's of DPS for a mit when healers/tanks/phys have enough mit in their kits already.
    (0)

Page 5 of 13 FirstFirst ... 3 4 5 6 7 ... LastLast