Just thought of a few for other jobs I've not listed yet.
Particularly on Dark Knight I like the suggested blood hp mechanic, as it is an example of an HP mechanic that might be used for a /tank/ job. Where it takes your hp and turns it into a shield (temporary HP, that you will lose if you didn't consume tanking).
Dark Knight:
- Blood Unto the Void - When hp is above 50% mp consuming attacks will also consume hp (at a %) and deal additional damage, consumed HP is changed into a temporary shield (meaning this idea does not create as many issues with tanking). This passive can be put on the hotbar to be toggled off (if you /really/ wanted to).
- Blood Unto the Void, From the Void Onto You (upgrade) - A portion of all damage turns into a degenerating shield instead (say if you take 1000 damage, 200 of it instead of purely vanishing turns into a shield with a timer - Darkest Urge plays into this).
- Darkest Urge - Attacks against enemies that have either less than 20% hp or more than 80% hp receive 15% more magic damage. Dark Knight will also heals 1% of their max hp on any shield created from the void passives (recuperating some of the shields back into HP).
- Shade Knight - Dark aspected magic deals 5% less damage to you at all times. After casting a magical ability that has an enemy target you temporarily reduce the effectiveness of CC debuffs on you (CC tick 40% faster and a maximum reduction of 70% movement speed). At night: increases resource generation and the range of all ranged abilities (including leap). Certain biomes also count like any that happen on the 13th.
- Rejected at the Gates - Immune to doom mechanics that can be cleansed (remember about the in echo content mentioned in OP)
- Corruption target / Rift Content - idea could be shared with reaper as a sort of leve like content where in the world there are rifts that need to be closed, might just be some corrupted variants of A ranks that you can solo (to reduce resource cost to make), but you can close these for good exp and glamour opportunities. Corruption might be more like a bounty board, like dark brotherhood (Bethesda game), situation but for bad.. people.. and not so much "mean flan is attacking my crops". Glamour not having to be exclusive to this idea, but could include the original Dark Knight smokey effect showed off in the heavensward trailer (instead of the fractal red that we got), and other spell effect changes (like perhaps if you wanted a more physical shackle and chain appearance to your aoe spell). Not just bounty board simply but for example you might come across an NPC that has a shadowy effect coming from them (when Dark Knight or Reaper) and if you talk to them you can find out they are possessed, glamoured fiend, or an exceptionally bad person - and then you can.. do your thing.. lol.
Monk:
Thunderclap can be held down to turn into a directional dash (tapping the skills keeps it as a target enemy dash, just as it was). When the monk has bonus movement speed the dash can cross gaps (use the same rules that Ninja and Dragoon, whether it requires aether currents or not).
- Instant Transmission (copyright? lol) - Double return cooldown, 7 second cast, teleports monk to a selected party member (works cross zones, planets, etc). Cannot be used if return is on cooldown. Will either check if you have aether currents unlocked in the zone (easy way to ensure no issues with MSQ / navigation), or check based if you have an aetheryte unlocked already (this, imo, is better, as players can already give you a car ride- but it does mean a player might teleport to a place they'll have to teleport out of too lol).
- Unending Will - If an attack would be fatal and the monk has chakra, consume all chakra, block chakra for the next 7 seconds, monk loses all enmity, health is set to 50% and their defense is multiplied by seven, hp continues to regenerate for an additional 50% max hp, and defense bonus degenerates each second (over 7 seconds). (1 hour cooldown)
- Rolling Thunder - Critical attacks have a 25% chance to reduce Dash / Thunderclap by 7 seconds. Thunderclap also grant monk a 50% movement speed boost that degenerates over 2 seconds.
- Lighting Sprint - Sprint out of combat is 25% faster.
- Speedlight Dash - (upgrade) While in open world zones casting sprint and remaining stationary charges up sprint, up to 7 seconds. Each second adds 1 second of sprint and 25% faster sprint (up to 175% /bonus/). Sprint is now indefinite in towns (until canceled, doesn't apply the insane movement speed boost though). Kind of Godbert like dash.
- Mind, Body, and Soul challenges - The monk will gain a series of challenges throughout the world on different concepts. Like body might use the monk's dashes and sprints to avoid obstacles, or soul where you you have to endure an ever growing onslaught of enemies (using earth reply, second wind, blood for blood, and even unending will very effectively). Mind might be more calm and almost Samurai Zen like (Ghost of Tsushima haiku poems lol). Rewards will be different qi themes, these themes can also have tiers. For example you might get +1 to earth Qi from titan, which gives you a sort of classic Super Sayian rocks losing gravity, yellow like energy, type effects. +1 meaning a level 1 earth Qi aesthetic is fairly calm and a level 7 would be full super sayian 3 lol. These Qi levels are aesthetic choices that just remix some sfx and colors (but could go beyond, especially at a max rank). You can pick a specific tier of what you unlocked (say you want tier 5 of the 7 you unlocked). Additionally mechanical differences could come from this (regardless of which visual you choose), like a Mind and body of tier 4 removes the double cooldown on Instant Transmission (so it's just regular cooldown).
- Feather Step - Monk can walk and run across water (using the key strokes that submerge you will cause you to sink into the water, holding or pressing them again will cause you to dive underwater where applicable).
- Meditate - Greatly increases out of combat hp/mp regeneration, out of instances will also reduce cooldowns (could upgrade into anataman).
Pictomancer:
(wot?! Yeah.. this was just one I suggested early on after the first reveal)
- Painter's Corner: Pictomancer through specific quests and challenges unlocks a variety of painter tools, like sparkly paint, vibrant colors, themes like ink painting (for example Byakko / classical Asian ink art), through these options the painter can customize to some extent the visuals of their painting style. Like you might complete moogle beast tribe quests to unlock different art that pops above your head on those special actions, or someone else goes and gets an image of Cloud of Darkness.. w.e lol. In that way if you want a bright a happy pictomancer, you got it- add some sparkles too mate. Yet if you wanted something a bit serious, totally do-able.
This could be a physical location, which might be fun- to see the wall slots fill up with paints you've unlocked. Little bob ross space with your easel and stuff. Send that back to Bard with their musical instruments too, given a music hall where they can set up some music boxes with music they made, their best scored locations (read bard in OP / previous post if like ..? lol), and view all the instruments they've collected.


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