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  1. #1
    Player
    Roukiz's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Good Boy
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    I'm not sure if waiting to see them in-game on my own rig will make much of a difference. The screenshots and videos they showcase are done in neutral lighting and environments in order to highlight the differences. And perhaps since I work with color and have a calibrated environment, these difference are quite apparent to me. Hopefully they'll take this feedback into consideration with their updated shaders.
    (0)

  2. #2
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,665
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Roukiz View Post
    I'm not sure if waiting to see them in-game on my own rig will make much of a difference. The screenshots and videos they showcase are done in neutral lighting and environments in order to highlight the differences. And perhaps since I work with color and have a calibrated environment, these difference are quite apparent to me. Hopefully they'll take this feedback into consideration with their updated shaders.
    Well it looks like the majority disagree with you so I wouldn't hold your breath.
    (3)

  3. #3
    Player
    Roukiz's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Good Boy
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    They look much more defined and smoother than the untextured plasticity of the older models. I dont know what the heck you're talking about OP.

    I suppose in the case of like say the male Highlander the highlights do make it look like they've applied the wet texture on him but on many of the other races they clearly look much better
    Quote Originally Posted by CidHeiral View Post
    Well it looks like the majority disagree with you so I wouldn't hold your breath.
    TFW people can't differentiate a topic about hue and saturation with skin shaders now having specular/roughness detail. But I shouldn't be surprised lol
    (2)