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  1. #1
    Player
    totalimmortal's Avatar
    Join Date
    Jan 2024
    Location
    The Crystarium
    Posts
    13
    Character
    Maerwynn Wolfshead
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    i'm just glad we appear to have an expansion with a coherent identity insofar as its setting and the direction it's taking, as opposed to endwalker being more globetrotting and lacking that. the sense of location is one of the strongest aspects of most of the best expansions and dawntrail seems like it's set to be no exception.
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  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by totalimmortal View Post
    i'm just glad we appear to have an expansion with a coherent identity insofar as its setting and the direction it's taking, as opposed to endwalker being more globetrotting and lacking that. the sense of location is one of the strongest aspects of most of the best expansions and dawntrail seems like it's set to be no exception.
    Endwalker was more like the second half of shadowbringers that didn't make it into Shadowbringers. Probably more like the final third of it. The 6.0 content felt okay, just things got progressively worse as they pushed up difficulty on content going towards the end of the expansion. Also the hyper focus on ultimates and savage pushed more people into doing that content and it just takes too long to clear for most people. If folks can't fully unhook from the game they can't escape exhausting themselves. To be fair, this is a common mistake with MMO developers in general on judging what content is best for the game. They have to choose who the game is for and the higher the need for coordination and time, the smaller the community is going to be for it.
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