Classic CBU3, put in all this effort on a whole new system, iterate on it maybe once or twice, then abandon it.
Classic CBU3, put in all this effort on a whole new system, iterate on it maybe once or twice, then abandon it.
"What a waste of resources. They should stop."
"You know what? You're right. Didn't pan out. We'll stop that now."
"First of all, how dare you."
Honestly if it didn't have mounts tied into it I would've never did it.
year or more later
"Yoshi-P we want more of that back."
"But you guys said you didn't like it, so we moved onto another project."
"What do you mean?! It was a cult classic feature that people love."
"You really don't mean that."
"How dare you!"
Would like to see it continue to receive updates, though I'd like to see some ideas that are not exclusively built onto itself like a stacking tower. Like improved gathering mechanic/gameplay, content that doesn't need rank 350 to see, etc (more detailed suggestions were put here).
If they are moving on rather than iterating hopefully next time they can improve some of the lower mechanics before they stack onto it, and perhaps try an idea that is less spreadsheet specific (I was fine with it, but I didn't honestly expect it when I think Island content-- was kind of like "oh.. huh, alright, gamified excel" lol).
For me, it's more like they used up all that time and resources to make it and now it's getting just dumped without them trying to make it "better". (ㆆ _ ㆆ)
Iscah's pointing out that the devs don't do multi-expansion spanning content is also something that adds to it too.
To be honest yes,You make it sound like people only play the game for housing. Safe to say that wouldn't be correct.
Housing is fun for me but not worth the cost of the subscription if I didn't enjoy other parts of the game as well. If all I cared about was housing, I'd still be playing RIFT.
There are a lot of people that are kidnapped in this game because they refuse to let go their houses and even when they don't play the game at all.
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