Quote Originally Posted by Renathras View Post
Adding to what Ty said, Yoshi P also talked about how it would augment its abilities in the context of attacks, but we only see this with Eukrasia Dosis (if you call having a standard Healer DoT "augmenting"). Of course, we don't see that in the PvP kit, so who knows what that was originally going to be. But the initial pitch for SGE definitely doesn't match the finished product. Of course, now they're kind of screwed in the sense a lot of people picked up SGE and really seem to like it, so...changing it NOW would ruffle a lot of feathers where if they had just implemented it "right" to begin with would not have.
It could also be argued that Zoe 'augments' your next GCD, and Krasis 'augments' your healing output, and Soteria 'augments' your Kardia healing for a duration. I wouldn't consider those 'augmenting' outside of Soteria though, which is why I'd prefer them to do something to make the class have the other non-Soteria skills work more like Soteria, buffing Kardia for 4 hits with some effect or another. Maybe Zoe converts it to shielding, maybe Krasis makes the next 4 hits instantcasts (so you can actually weave), maybe they add a new button to make the Kardia healing AOE

As for 'ruffling feathers', it could be explained that such an addition to the gameplay, of 'Kardia and augmenting it's effectiveness, is a key part of optimizing your healing output' is just that, an addition. Anyone who likes SGE for what it is now, would probably still have that, just with a couple of minor tweaks to compensate for certain things. Such as, if Zoe was converted to 'makes Kardia also shield', then Pneuma can just have the 50% increased healing tied in, given that 95% of all Zoe weaves are in the OGCD space right before a Pneuma (the other 5% being 'scuffed Deployment Tactics facsimile')