Quote Originally Posted by Mayhemmer View Post
People are rightfully concerned that jobs will be further pruned of their complexity, as they have been gradually over the past few expansions. Another job pruned of complexity is another job people want reverted.

Job complexity and encounter complexity are not a binary choice. Why do people treat things in this game like they're binary choices...

You can have both job complexity and fight complexity. There's no justification for sacrificing one or both outside of that coveted "accessibility," and it doesn't take a deep dive to see how people tend to view that reason...
There is a certain balance that needs to be struck between fight complexity and job complexity, make both too complex and barely anyone can complete the content.
Where our opinions probably start to deviate is where that balance should be.

I'm of the opinion that Stormblood struck a good balance. Most jobs were easy enough to get into but still had a lot of nuance to them if you wanted to really get into them and fight mechanics weren't a joke either.

But ever since Shadowbringers this has started to increasingly skew to one side. Jobs are almost on auto pilot and all the complexity nowadays comes from learning and then executing the mechanics dance, your actual gameplay outside of "where to move to resolve mechanic" is so utterly bland that it negatively affects all content that doesn't throw 10 different oneshot mechanics at you.