Quote Originally Posted by Raikai View Post
As a PF raider, I feel through that, as well as other minor nuisances (people without food, tanks not pressing mitigators in time, etc), that the 'triage' part of a healer's job is well served, but that doesn't excuse the 111112111112 in between the scripted damage.
Very valid point. The healing side of things does feel good, the times I enjoy playing healer is when I'm in DF and people are making mistakes I gotta clean up/do triage. Obviously that's not ideal and shouldn't be the only time the job is interesting since the top-end encounters are all about doing the fight cleanly.
I have some ideas, but I don't think they could (or even should) apply to all the healers. Which I guess raises another point: the reason this is a problem to begin with is because the healer DPS options are almost entirely 1:1 so they don't have anything that makes them uniquely interesting.

So I guess my suggestion would be to give each healer something unique to do with their DPS during downtime. This problem isn't going to be fixed with a single addition/modification.