Quote Originally Posted by Payadopa View Post
Mate, back then they at least tried and had ideas. Nowadays raids are just glorified dungeon corridors with six times the people.
Because that's how most players approach content. They're dumped in a group with 23 strangers they don't care about, they want their loot as fast as possible so they can get to the next duty with a group of different random strangers as fast as possible for more loot.

Why would developers waste time and money developing more assets than needed if they would end up ignored and unappreciated by the majority of players because they want to be "optimal" and "efficient"?