For a long while now they have refused to balance jobs properly. I think people are sick of it at this point.
- Too many classes have a gap closer, making it nearly impossible to kite
- Melee has too many abilities with increased range/multi hit abilities
- The "shield" abilities is pretty much worthless, as you can still be crit for 25+K as well
as be knocked out of it.
- Too many classes have a pull in ability
- Too many classes have have higher mitigation, while still having high dps output.
Because of all of these issues and more are being neglected; and the strongest classes keep being made stronger, while others are being nerfed or just passed over; I think I have a solution to this.
Limit the jobs you can have in a frontline, similar to what Overwatch had with the multiples of heroes. You can only have 1 or 2 per job; forcing people to switch roles, in order to limit the shenanigans that keep happening with class combos or just overwhelming numbers of the flavor of the month classes.

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