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  1. #1
    Player
    AmiBeau's Avatar
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    Sep 2016
    Location
    Ul'dah
    Posts
    55
    Character
    Amillia Beaumont
    World
    Midgardsormr
    Main Class
    Machinist Lv 90

    Unwilling to balance jobs? Then limit jobs in Frontline.

    For a long while now they have refused to balance jobs properly. I think people are sick of it at this point.

    - Too many classes have a gap closer, making it nearly impossible to kite
    - Melee has too many abilities with increased range/multi hit abilities
    - The "shield" abilities is pretty much worthless, as you can still be crit for 25+K as well
    as be knocked out of it.
    - Too many classes have a pull in ability
    - Too many classes have have higher mitigation, while still having high dps output.

    Because of all of these issues and more are being neglected; and the strongest classes keep being made stronger, while others are being nerfed or just passed over; I think I have a solution to this.

    Limit the jobs you can have in a frontline, similar to what Overwatch had with the multiples of heroes. You can only have 1 or 2 per job; forcing people to switch roles, in order to limit the shenanigans that keep happening with class combos or just overwhelming numbers of the flavor of the month classes.
    (3)
    The abuse of greatness is when it disjoins remorse from power.

  2. #2
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Limiting the jobs for FL would just make people hate the mode even more, similarly to how there was a lot of people who really didn't like hero limits in Overwatch. I assume a system like this would work in a way where it just locks your class when you zone into the map. It would make popular/meta classes have extremely long queues, which makes players either wait too long for the queue to pop or make them play a job they don't want to play. Also I assume it would remove the ability to swap jobs mid instance, unless you can then you could run into the issue where someone swaps to a job you wanted to play but you can't. I think tackling the main issue with why the balance is bad is much better than trying to limit peoples ability to play the game.
    (4)

  3. #3
    Player
    AmiBeau's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    55
    Character
    Amillia Beaumont
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    Good, make the people that want to queue as the broken metas wait longer; that's the point. Keeping it as balanced as possible is the goal. Those who queue into the jobs will take priority over those who switch after they zone in. Unless the devs want to get off their butt and actually balance things properly, this is more than likely the only way to keep things as balanced as they can.
    (0)
    The abuse of greatness is when it disjoins remorse from power.

  4. #4
    Player
    iVolke's Avatar
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    Dec 2015
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    Limsa-Lominsa
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    218
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Nah just stick to the reasonable request of balancing the jobs.
    (7)

  5. #5
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmiBeau View Post
    Good, make the people that want to queue as the broken metas wait longer; that's the point. Keeping it as balanced as possible is the goal. Those who queue into the jobs will take priority over those who switch after they zone in. Unless the devs want to get off their butt and actually balance things properly, this is more than likely the only way to keep things as balanced as they can.
    I agree that they should balance jobs so there isn't a horrible meta that is dominant like right now. But saying there should be a rule that makes the game mode worse and prevents people from playing what they want because they won't balance is not only much harder work, but also doesn't fix the issue at all. I don't get why anyone would suggest that as a good idea.
    (4)

  6. #6
    Player
    AmiBeau's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    55
    Character
    Amillia Beaumont
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    Quite frankly I would LOVE the idea of them actually allocating a team to balance everything; however, they have no teams actually doing that... they don't even have a team that's focuses on only PvP; hence why we keep getting stupid "fixes" that only seem to buff the meta of the month. So if they aren't willing to put the resources into balancing, then the only way to fix it is to limit classes to get rid of the metas.
    (2)
    The abuse of greatness is when it disjoins remorse from power.

  7. #7
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmiBeau View Post
    Quite frankly I would LOVE the idea of them actually allocating a team to balance everything; however, they have no teams actually doing that... they don't even have a team that's focuses on only PvP; hence why we keep getting stupid "fixes" that only seem to buff the meta of the month. So if they aren't willing to put the resources into balancing, then the only way to fix it is to limit classes to get rid of the metas.
    With your fix your purposing, you don't eliminate the meta at all. All that would happen is you have less of said meta job, and all you need is 2 or 3 people on DRG/DRK to actually be able to do the best synergies with the job. Again, they do need to do balancing, but they probably have issues with FL specifically, since they have to figure out some specific way to balance for that mode. Personally, I think they should just limit the rate at which LBs generate in the mode so it'll at least deal with the issue of DRK/DRG and how strong they can LB.
    (3)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,310
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The amount of bad takes on this forum lately has been staggering.
    (6)

  9. #9
    Player
    AmiBeau's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    55
    Character
    Amillia Beaumont
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    You don't seem to understand my proposal; instead of calling something a "bad take." You could offer solutions instead of criticizing without providing ANYTHING. My topic was that UNLESS they actually get off their butts and balance things properly, this is about the ONLY solution.
    (0)
    The abuse of greatness is when it disjoins remorse from power.

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,310
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's been beaten to death in no less than 3-4 threads all in the last posts first page, and the solutions have been debated to death and the more reasonable ones have all pointed at limited AoE stacking in FLs in any meaningful way. The main issue is that most players don't know how to counter or at least protect against certain job combos (or just certain jobs), combined to the fact that some jobs overperform in FLs dramatically (which has always been the case and is far from new in this mode), which means introducing a way to kneecap the prevalence of certain combos, mainly AoE here, which is the root of all abuse. I also do think they could bring back the 8v8v8 versions with some innate DR tweaks and smaller premades allowance (duos) just to see how it goes.

    Coming up with silly ideas like removing premades or preventing people to play what they want (which has already been brought up as well), or worse, asking them to play a job they don't even have unlocked, doesn't make any sense, on top of destroying the queue times or the queues period. People already pointed out what's bad with the proposal, and I do believe it would be actually very detrimental to the mode popularity or appreciation and turn it into something people consider even more as a chore just to level their jobs daily.

    SE said, I believe, they're working on FLs specific things for 7.0, but I do agree that them taking so much time to do actually anything worthwhile right now, is also detrimental for the health of the mode, as seen by aforementioned countless threads malding about it.

    I realize that my reply came out as snappy, and I apologize.
    (3)

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