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  1. #31
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Thurmnmurmn View Post
    Meanwhile you're over here telling people to sell houses cuz you saw a scammer do it.
    If anything, devs don't care about the forums cuz of people like you.
    Lol you think I post here all the often? I was told by players on NA the devs don't care about these forums. Kinda shows when they mentioned the jp forums and when they went berserk over sam changes
    (0)

  2. #32
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,217
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    But to address OP directly: I think there's a lot of good points there. Personally speaking, I'm on board with hunts getting a rework - I actively miss when it was a server-wide event and involved a degree of organising, communicating and scouting than feeling like I'm on some sort of bizarre safari tour - and dungeons requiring some extra mechanics since they're almost insultingly repetitive and dull to get through now, but I feel like the biggest problem that is ultimately making these problems with the game feel more glaring than they might otherwise goes back to the fundamental issue of job homogenisation.

    You can grind boring content and re-run trials and dungeons until the cows come home if the gameplay is actually kind of fun and you enjoy your class, but I think they've been stripped of so much of their individual identity and have becoming so boring to play now that it's almost like players are desperately looking anywhere and everywhere for ways to make playing actually feel fun again - not to say these suggestions are wrong, or unwarranted if job design were half-way decent, but it feels like desperately trying to put glitter on... well, you know, than anything else.
    (2)

  3. #33
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    Lol you think I post here all the often? I was told by players on NA the devs don't care about these forums. Kinda shows when they mentioned the jp forums and when they went berserk over sam changes
    How frequently you're here doesn't change what I said one bit.
    And I was told by other players that you're a doodoohead. Doesn't mean I need to call you that too.
    (5)

  4. #34
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    I read your long ass screed and most of your ideas are nonsense. The only ones that aren't are like, universal usability things or maybe subjective art things. Every instance of game design you laid out would be a pure downgrade.

    To cut to the chase here, you are entitled to your opinion but this shit all reeks of things that would make the game cool for you and the other 100 brainlets posting on this dead forum with literally 0 thought put into how the playerbase at large interacts with literally god damn anything. And not just this playerbase, but every mmo playerbase sans maybe some tiny random weirdo ones. Gonna hedge my bets in case tabula rasa players were maniacs or something

    I aint doing a point by point here but just to hit a couple, dungeons are the way they are because that is what people want! We had shitty branching path dungeons and just about everybody hated them. Nobody in ARR ever really talked fondly about the theoretical freedom those branches offered. The shortest path was sussed out in a month or 2 and only ever deviated from by Sprout tanks, much to the chagrin of the rest of the party desperately trying to not have a 45 minute Totorak.

    Like look at this suggestion, " I would like dungeons to have a unique identity. Like, a dungeon where you have to free allies and the more you free, the more will help you in the bossfights. Or a dungeon where the tank kites the boss in a pattern while the dps build a path of traps and the healer has to dance to keep the adds away from the boss. ANYTHING that breaks the formula." How did you write this with a straight face? In the first example, you know full well that freeing prisoners would amount to them being an interactable object because that is how they always do that sort of thing. How does having to click a handful of prisoners break up the monotony of anything and not just add wasted time to a dungeon? Are you suggesting that we have branching paths and have to make some kind of choice on how many of those paths your group wants to go down to make some later boss easier? Foolish! Optimal route will again be figured out within a week of patch day and deviation will be punished.

    Your trap suggestion is even worse. For starters, kiting is insanely boring. Hey tank run around and mash the same button over and over for awhile is a gameplay failure (although warrior mains wouldn't notice the difference I guess). How are the dps putting traps down? Are they again interactables the dps need to click on? Is it a a duty action? Neither of these sound like they would be all that fun. Sounds like vundu totems out of neverreap more or less and that fight is a big zzz. And making the healer run from adds is just kiting again, no thanks. They tried that in Pharos and it was not a superstar mechanic.

    Your idea for class customization is a joke. As in every other game the optimal choices will be mathed out within the week and from then on, anyone who doesn't make those choices is a pariah. If you could decide whether Phantom rush just deals a ton more damage or after using phantom rush you get access to a special combo sort of like GNB’s continuation, then I can already tell you that the 1 shot phantom rush is the default better choice than special combo because it takes up less of your gcd's during a burst phase. Continuation combo, even if you just mean continuation the ogcd's and not the gnashing fang aspect of it as well, would also be fighting with all the other ogcd's that monk already needs to fit into the window. If your follow up to this is "get rid of burst windows then!" then lol, lmao what are you replacing them with? At a fundamental level, optimal play is all about cooldown utilization. If you got rid of all damage boosting buffs, the play is still always going to be get everything on cooldown as fast as you possibly can so you can use them more times during a fight.

    The absolute best possible outcome of this theoretical is that one would be useful in some situations or party comps and the other would be better in other situations or party comps and this is frankly STILL terrible. Great job, you added a layer of knowledge to the game that the 80% of the playerbase who does not play this game at a competent level will never understand and they will be even less optimal now in every single group where you have to party with them in. You've also given the 20% that does know what they are doing a bunch of tedious busy-work to do every time they decide to run something. Nevermind that SE getting the math right on this is a fever dream, may as well wish for cancer to disappear overnight for all the likelihood the FF14 team could get this right. Nobody else has.

    In short, your ideas are bad and you should feel bad, but not really for posting them so much as posting them multiple times on reddit and then also deciding to post them here.

    You right about the catgirl helmets tho.
    (2)

  5. #35
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Pretty sure the only reason people are complaining about this being posted on Reddit too is that they have to see an opinion they don't agree with more than once.
    Life is so hard, I know.
    (11)

  6. #36
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arkdra View Post
    ...
    If anybody wants a TL;DR: "I hate creative discussion. Acknowledge me!"
    (15)

  7. #37
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,225
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Theodric View Post
    I agree with many of your points. As far as feedback is concerned, Yoshi-P had this to say in a recent interview:



    Source: https://www.reddit.com/r/ffxivdiscus...sil_game_show/
    Not to sound pointed but, what a load of bullshit. It is easy for the dev team to blame players bc it is ambiguous ans all catching. Intermediate players are asking for the two minute meta? They have to be joking. The two minute meta is feedback directly from people who play the very hardest content in the game. All it does for intermediate content is make it too easy because you can do whatever the hell you want and 60% of your dps will likely get boosted.

    In regards to going outside and playing another game, last time I checked going outside doesn't make armor design less lazy. It doesn't make dungeons less copy-paste. It doesn't make the open world more creative or fun. Going outside just means the game stays safe.

    The dungeon flow for example is so half assed I don't even see the point of trash mobs. Just make everything a boss gauntlet with hallways that have memoirs scattered in them.

    And with the story going in a low stakes, ez breezy island mode with tacos and dbz tournaments, the same old cast, the story is set to go into autopilot mode as well.
    (11)
    Last edited by Turtledeluxe; 10-21-2023 at 06:53 AM.

  8. #38
    Player
    Karan_Vess's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    55
    Character
    Aon Nem
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Arkdra View Post
    [...]
    Please read my suggestions more carefully. You have a severe misunderstanding of what they are.
    At the start of the exploration dungeon through duty finder you would pick the path you want to take just like you do in the criterion dungeons right now. As I said, a single path would take around the same amount of time as the usual dungeons and give comparable rewards. So, let's say you get into an exploration dungeon through roulette. You won't be any slower than going through a regular dungeon. If you went in with a premade group you could decide to just farm one route to get the specific loot for that route, or do the entire dungeon to get some sort of special bonus loot.

    As I said, every single dungeon is the same with the only difference being how it looks. What I'm suggesting is a break from that moldy formula. Kiting in a dungeon the way they are now would be a failure, yes. But that's because every encounter works on the basis that you have to fight your way through. What if you didn't have to fight for once but solve a puzzle instead? I want some more creativity in encounter design.

    I already explained my idea behind class customization in another post, so I will just copy that:
    Job customization shouldn't result in a difference in DPS output. In it's most basic form, my suggestion is make the skill green instead of blue because I like green more. These customization options should only give a difference in feel, no more.

    Your hostility is unwarranted and childish.
    (6)

  9. #39
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraide View Post
    Damn, the discussion subreddit is vicious. I thought the forum was rude but dear lord.
    xivdiscussion is for 2 people:

    whiny nerds who no longer play the game but wanna complain

    people who use the weekly high end discussion post as a blog post. I do not care what loot you won from raid this week. Stop posting.
    (8)

  10. #40
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,225
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lunaxia View Post
    But to address OP directly: I think there's a lot of good points there. Personally speaking, I'm on board with hunts getting a rework - I actively miss when it was a server-wide event and involved a degree of organising, communicating and scouting than feeling like I'm on some sort of bizarre safari tour - and dungeons requiring some extra mechanics since they're almost insultingly repetitive and dull to get through now, but I feel like the biggest problem that is ultimately making these problems with the game feel more glaring than they might otherwise goes back to the fundamental issue of job homogenisation.

    You can grind boring content and re-run trials and dungeons until the cows come home if the gameplay is actually kind of fun and you enjoy your class, but I think they've been stripped of so much of their individual identity and have becoming so boring to play now that it's almost like players are desperately looking anywhere and everywhere for ways to make playing actually feel fun again - not to say these suggestions are wrong, or unwarranted if job design were half-way decent, but it feels like desperately trying to put glitter on... well, you know, than anything else.
    Imo devs care far too much about what players want. Dev are artists-- they are supposed to show audiences what they want, not the other way around. I understand using player feedback for quality of life changes but players should not be deciding job Design. SAM wasn't united in removing Kaiten so why are they doing it? SMN did are not united in being steamrolled so why did they do that? I do not buy that they have gone by what a majority wants. They listen to Ultimate raiders who want braindead classes because the content is too hard, and then it bleeds down into the casual modes and makes them a cake walk.

    And if it isn't raiders, fair enough. They need to stop listening to whoever they are listening to.
    (3)

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