Quote Originally Posted by Lunaxia View Post
But to address OP directly: I think there's a lot of good points there. Personally speaking, I'm on board with hunts getting a rework - I actively miss when it was a server-wide event and involved a degree of organising, communicating and scouting than feeling like I'm on some sort of bizarre safari tour - and dungeons requiring some extra mechanics since they're almost insultingly repetitive and dull to get through now, but I feel like the biggest problem that is ultimately making these problems with the game feel more glaring than they might otherwise goes back to the fundamental issue of job homogenisation.

You can grind boring content and re-run trials and dungeons until the cows come home if the gameplay is actually kind of fun and you enjoy your class, but I think they've been stripped of so much of their individual identity and have becoming so boring to play now that it's almost like players are desperately looking anywhere and everywhere for ways to make playing actually feel fun again - not to say these suggestions are wrong, or unwarranted if job design were half-way decent, but it feels like desperately trying to put glitter on... well, you know, than anything else.
Imo devs care far too much about what players want. Dev are artists-- they are supposed to show audiences what they want, not the other way around. I understand using player feedback for quality of life changes but players should not be deciding job Design. SAM wasn't united in removing Kaiten so why are they doing it? SMN did are not united in being steamrolled so why did they do that? I do not buy that they have gone by what a majority wants. They listen to Ultimate raiders who want braindead classes because the content is too hard, and then it bleeds down into the casual modes and makes them a cake walk.

And if it isn't raiders, fair enough. They need to stop listening to whoever they are listening to.