Lets keep it simple and to the point
We don't need an overhaul here. Not some grand creative rewrite. We need quality of life- the same quality of life that other classes have.
Heres what I want
Lets maintain a positive view of the class' current structure and ask ourselves what changes this class could use. Versus stating things that try to tear it all down. I'm not insulted by anything the devs have done with red mage. Lets not let that be what represents red mages on the forums, that we're all "insulted" by it's design. I am just wishing to know what they will do next with it.
I'm not going to state that there is anything wrong with the class foundations. Its still designed beautifully, and its a miracle how well it works with all the fights.
Heres something I don't want.
I don't want the devs viewing any of these threads on the English forums and think that red mage needs a flow change, an overhaul, because it doesn't. The way its balanced currently doesn't have them in melee range an obnoxious amount, or bargaining for melee uptime ever- at least in my experience that hasn't been necessary.
Here are two things people commonly agree needs some changes and the developers need ideas so get the wheels turning because they read these things.
Maneuverability
A lot of people have personal examples of how that has been rough this expansion. The latter half of this expansions content demanded some movement for some mechanics that were beyond the red mage toolkit so they'd miss out on damage or generally not have as much fun trying to pull it off as other classes. Try and share what you wish you could have had to solve this that other classes may have.
Downtime
Resource builders struggle in fights with down time - we need a fix for that.
"I want a vercure during downtime that gives me a free bahamut"
We have a weird nichie where vercuring during down time isn't a bad idea (unless you're 3 sword hits into your finisher but that's an entirely different niche set of scenarios).
Let me be clear, that is not the same thing as me saying we need to trade off our entire 7.0 dps toolkit for support, it just showed good original design. There is no mechanic where vercure is necessary, but it didn't harm anything either. It set me up for the next phase and made a specific occurrence where a tank could get hit 7 times by a knight in thordan instead of 6 more consistently manageable. I liked that.
Let me be clear again, I'm not saying anything support oriented should enter into our rotation and mess up our flow. but maybe, our resource building flaw could be solved by having us do something that benefits the party during down time. A meditation, or dance, something that perhaps supports and sets us up to damage.
Glamour
Where's my hats with feathers in them square. I know you have them square, I need those hats square!
Ties, jackets, suits, fancy stuff. STUFF YOU CAN BACKFLIP IN!

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