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  1. #13
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by 5trange
    quote
    Are you seriously trying to say I started playing in Shadowbringers because that’s when my logs start? I literally did every coil as a Scholar, it just wasn’t logged. How exactly is it an ‘objective truth’ that I didn’t experience the game? Based on what, misremembering Aetherflow?

    Is this entirely based on information from a third party website? What a bizarre thing to say

    As to your arguments…

    Your argument about Protraction can apply to literally every heal in the game. I mean, Savage and Ultimates have been done without healers, so by that logic aren’t all heals pointless and should just be deleted. I could see the point of having it replace something or act as an upgrade, but what benefit is there to deleting it? It’s literally ‘deleting excess abilities’ that’s got healers into the state they are, because SE decided Miasma, Miasma II, and Shadow Flare were ‘excess abilities’, ‘pointless abilities’, or whatever you want to call them. I just don’t see how removing it is going to make anything better besides limiting our healing options even more to ‘flavourless direct heals’.

    As for DPS’ing the point I was making is that there’s no point in having 5 different DoTs if they’re just a conveyor belt rotation and don’t actually add anything to how the job is played (namely Miasma and Bio II). If they actually do something, interact with abilities, procs, debuffs, whatever, then sure. But just throwing a bunch of DoTs back into the job won’t make it feel any less like it’s spamming the same thing every fight, it’d just make them feel like they’re spamming the same thing with different buttons. Which is the biggest complaint about current Summoner - plenty of different buttons, all (mostly) do the exact same thing. Outside of managing MP economy and Miasma II the extra DoTs didn’t actually add any decision making to the job. Staggered times are still rotational, you just shorter one first on recast for 100% uptime instead of doing the same pattern every time.

    That’s not to mention the issues with ‘porting’ that to the current version of Scholar. MP economy is practically non-existent now, so how do they make Miasma II an actual decision and not just something you use all the time every time?

    Then with Expedient, you say the Sprint is the ‘least necessary’ aspect, yet it had to be nerfed. Which doesn’t usually happen to ‘unnecessary’/‘useless’ effects. Expedient is also one of the few recently added Scholar skills to actually be received positively; removing it just hurts the job because it gives you less control over when you can gain the effects.

    None of what you’re saying would really achieve anything except limiting the options Scholar has. DoTs aren’t going to make the job suddenly require foresight or understanding, and in my opinion don’t make the job any more fun unless they exist for some reason other than just being buttons you press to damage an enemy. I mean, look at how much people complain about Bard’s DoTs being entirely divorced from the rest of their kit now.
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    Last edited by Connor; 10-09-2023 at 01:46 AM.