Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,426
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I've fallen under the map before, I think about 3 times. One time it happened while running over a bridge in Limsa and I remember it happening twice in East Shroud.

    I don't know how or why it happened because I have run over the Limsa bridge thousands of times but that one time it happened. So you can fall under legitimately. They would need to test for other behaviour happening, such as interacting with quests and mobs from below.

    It was easy to /teleport out though.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Valoria3's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Caur Kha
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I've fallen under the map before, I think about 3 times. One time it happened while running over a bridge in Limsa and I remember it happening twice in East Shroud.

    I don't know how or why it happened because I have run over the Limsa bridge thousands of times but that one time it happened. So you can fall under legitimately. They would need to test for other behaviour happening, such as interacting with quests and mobs from below.

    It was easy to /teleport out though.
    It's actually quite easy to see if this is the case since the player will often teleport out right away.. Here you have bots that are constantly under ground it would be quite easy to implement a system were it disconnection you if you don't teleport back up with in a certain time period and if you keep going under ground again it will sent a log and alert to the GM's (It's how SOE did it back in Everquest one in the 1998's so don't tell me SQ can't do that in 2023 :P)
    (1)

  3. #3
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valoria3 View Post
    It's actually quite easy to see if this is the case since the player will often teleport out right away.. Here you have bots that are constantly under ground it would be quite easy to implement a system were it disconnection you if you don't teleport back up with in a certain time period and if you keep going under ground again it will sent a log and alert to the GM's (It's how SOE did it back in Everquest one in the 1998's so don't tell me SQ can't do that in 2023 :P)
    Unless they intentionally went under the map for exploration purposes/hanging out. The spot in Sea of Clouds is a great example of one since the view is spectacular and you can also see the Void Ark cruise by you at certain times of the day. I'd rather not lose an unintentional hidden gem implemented by the devs just to attempt to stop a problem that won't end with this solution.
    (0)