In relation to pressure on healers to contribute DPS?
IMHO it's much more complex than either of the above.
Adding more DPS complexity isn't going to change it, and sadly I don't think stripping out our oGCD healing will radically change things either TBH.
Increasing the value of safety and caution vs raid wide DPS needs to be looked at first and foremost. As mentioned repeatedly, the first prong of that is to make damage taken streakier and more erratic akin to what we had back in ARR/HW. Allow bosses to crit, give them non telegraphed instant cast secondary cleaves and busters, make us have to babysit the tanks and anyone else who's caught in the line of fire.
Secondly, to reduce the ultimate value of damage dealt, it's worth looking back at the 'mistakes' of the past. Many fights either had mechanics that bugged out or simply didn't align correctly if you pushed too much damage and secondly, it used to be more common for fights to have overall somewhat lenient damage checks but with specific burst phases that spiked the check far higher for a moment. T5's adds, A3's hand of pain etcetc.
If the group doesn't need the healer's damage to pass checks outside of those specific windows, then it's not such a problem if the healer is focusing on making sure the rest of the fight is comfy and no one's getting stomped in the space of a GCD right?
Also, trying to categorise and 'speak for' healers that 'only want to heal' is the biggest folly imaginable. There are going to be almost as many differing reasons behind it as there are actual individuals taking the stance. Some might not enjoy the fantasy, some might simply prefer to watch their Netflix. Suggesting they are united in opposing anything is a huge reach.



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