Please note that the item "people who enjoy playing a more supportive role can enjoy the game more" is conspicuously absent from the list.
None of these 'improvements' apply if I'm indifferent to DPS buttons and only hit them out of obligation. I want to heal more with my healer.
Because it would remain the same as it is now so there would be no need to add it to the list. Adding additional DPS spells does not force you to use them, it just gives you additional options. We already have more healing spells then we would ever need.
Yes, it does force me to use them, because I don't like being a non-contributing member of the group. It is very much not optional; there is no such thing as an optional DPS button in this game. You either press your buttons or you're not helping as much as you could be.
Thanks for reading my whole post.
he/him
It's a multiplayer game, adding additional damage buttons or a rotation to healers would very much force every healer to use it and change their playstyle. Otherwise they get yelled at in content for mostly healing or doing the wrong rotation.
Removing them from the healers very much forced every healer to change their playstyle as well, so why is this a concern now? If someone is harassing you in content for how you're playing, you can report them as that's TOS breaking.
How does it force you to? Does a hand appear from your screen and hold you at gunpoint? Will your computer or PS5 explode if you don't use an attack spell within a certain number of seconds? Does Yoshi P hold your family hostage until confirming that you parsed purple or higher in your expert roulette?
I've seen plenty of DPS and tanks hit the floor, and not once have I seen them get yelled at for doing their rotation wrong. After all, while I could be mistaken, I'm willing to bet that "fail mechanic and die" is not a part of any job's rotation.
And yet, we're somehow worried that healers will get yelled at for anything short of perfect DPS execution?![]()
I would like if they leaned more into pushing healers to use the right tools for the particular mechanic. More party wide DoTs to force healing over time, some mechanics that require burst healing, some mitigation intensive ones, more use to delayed/compounding heals Astro has, etc. At present, shield healers are outclassing regen healers in every way and we have a ton of healing buttons that never see use.
It would still need to be a substantial amounts of encoutners early on because you need to build that mindset early on. Look at what happen with Abyssos and the healer shortage, the higher end groups really didn't complain because most of them had done ultimate and therefore they were prepared. The more midcore and causal groups struggled because it was a jump that they were not prepared for at all. So with just saying starting from Dawntrail, imagine going 90 levels of lets say 80 percent dps and 20 percent healing and now they suddenly switch it up. This would likely lead to the same thing that we had happen in 6.2 and 6.3.
It wouldn’t quite be the same though, because a ‘supportive role’ literally doesn’t exist in ffxiv yet: Healer can’t do anything to actively support their party right now outside of spamming dps skills or (unneeded) healing, because anything that does support the party is either 120s or pure healing/mitigation (which again is uneeded).
The closest we have is either Dancer or Astrologian, and even then both are designed around hitting their support buttons as sparingly as possible (i.e it’s all ogcd cooldowns), specifically so they can still focus on personal dps.
They could give healers actual gcd buffs, debuffs, utility spells, ways to break up the constant downtime that aren’t just direct damage buttons or more 30s set-and-forget DoTs. And that doesn’t mean they can’t also have more damage, or that every healer needs to suddenly become a buffer/debuffer.
But I’d like to see a healer that focuses more on the supportive role. Like, weaker personal dps and healing than the other jobs, but making good use of buffs to compensate for that weakness (i.e 2.0 Scholar, at least in theory lol)
IDK where you play but I have seen plenty of players yelled at for doing suboptimal rotations on DPS and some on tank. It's not incredibly common but it's disingenuous to say that messing around with healer and requiring more dps won't affect people outside of raiding. It absolutely will.I've seen plenty of DPS and tanks hit the floor, and not once have I seen them get yelled at for doing their rotation wrong. After all, while I could be mistaken, I'm willing to bet that "fail mechanic and die" is not a part of any job's rotation.
And yet, we're somehow worried that healers will get yelled at for anything short of perfect DPS execution?
I don't really see where anything would be added either, DoTs are on their way out due to how jank the engine is with them and debuffs, and you can't have a rotation for healers when at any minute you could be expected to drop the rotation and heal.
Last edited by VerdeLuck; 09-28-2023 at 04:36 AM.
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