Sorry but no.. I played summoner for EW MSQ this time around.. its rotation was stale until I reach 86(when you get thr bonus action for the 3 summons) anytime going under that level made the job feel awfulIts gameplay remains consistant from the moment you grab it to the moment you hit 90. Yes, Summoner at 70 feels better than before, but getting a lower level trial or dungeon in roulette makes you see how the job feels more complete at lower levels than pretty much any other DPS, making the transition less grating.
The job needs the extra actions for summons at a lower level in my opinion.. maybe around the time you get all 3 summons.. otherwise it's just ruin spam and that's pretty simular to the healer problem but on a DPS..




When you deal with human beings, never count on logic or consistency.
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This forum is dead. Much more than the game they try to make people believe is dead.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I admit I never played the old Summoner, so I have no baseline to judge, but I really enjoy Summoner now. IF you have your full kit. Under the cap it can be really awkward. I've been playing Eureka a bit, and there's a weird delay in my cooldowns with Bahamut just not coming off CD fast enough, so I have to cast a few ruins back to back, which feels a bit weird. If you go lower, it only gets worse. With how the game handles roulettes, you can often find yourself playing with less than a full toolkit, and that doesn't feel great.
I do like though how the full rotation is simple. I don't believe that all jobs have to be complex (hell, playing some Astrologian lately as well, it feels pointlessly complex, even at low level). It's sort of like Garen vs Zed on League of Legends. One is super simple while the other has a ton more skill expression, and that's okay.
Somehow missed this until now, but Kansene, I think you nailed it.I mean if a huge amount of people now love the summoner I'd say they made a smart move.
And if they made it as its own thing rather than essentially deleting another job to make it, I'd condone it.
I don't have an issue with some jobs being way simpler than others, it's all about having options imo.
Having different difficulty Jobs is good for the game, not bad. The two important caveats to that rule is that there IS a spread (e.g. SMN and BLM both exist) and that they not take away things (e.g. rework an existing Job into something of a completely different level, alienating existing fans of said Job and its feel/difficulty/etc.)
If they had introduced new SMN as a new Job OR at least introduced something like Green Mage to have the old SMN's mechanics alive and well in the game for players that enjoyed that sort of gameplay and complexity, it probably wouldn't have been nearly as big an issue. If they're going to do the work to add in effectively an entirely new Job, it makes sense to just add a new Job at that point.
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"it's all about having options" is the key, absolutely.
I guess we'll find out in the media tour where they're going with DT with the Jobs.


Not sure if its the flashy "summoning" animations that people enjoy more or the "gameplay" of pressing 3 buttons for 12 minutes straight that have so many people playing the job.
It's the only dps job that I find more boring to play than healers.




The problem isn't really that the job is simple, it's that they took a job that was relatively complex and turned it into the simplest job in the game. So naturally people who enjoyed the previous complexity are going to be upset about the sudden change.
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