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  1. #11
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by FenyxRising View Post
    We're supposed to believe you were good at it without you showing us a single on-patch Savage kill in any expansion ? Hmm ?

    Anyone can say "I was good at it". Where's the evidence ?

    thank u, next
    It's somewhere in the pile under yours.

    Like, we're talking about something that was removed, what, seven-eight years ago? Come on. It's not like we're talking about bleeding edge parsing, a world of which I will happily admit I know only what I've learned in passing. We're talking about basic ability usage from the prehistoric era.
    (6)
    Last edited by Sindele; 09-07-2023 at 02:13 PM.

  2. #12
    Player FenyxRising's Avatar
    Join Date
    Aug 2023
    Posts
    234
    Character
    Fenyx Rising
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sindele View Post
    It's somewhere in the pile under yours.

    Like, we're talking about something that was removed, what, seven-eight years ago? Come on. It's not like we're talking about bleeding edge parsing, a world of which I will happily admit I know only what I've learned in passing. We're talking about basic ability usage from the prehistoric era.
    Nobody said anything about parsing ?

    Just questioning how you came to the conclusion that you were good at it ^^
    (1)

  3. #13
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    I mean, honestly? It's kind of a burn on myself in retrospect - sort of like saying I'm good at opening doors because I don't walk face-first into them. There's not a lot of skill expression in remembering to press the 'I can do damage' button before you press the damage buttons, nor is it particularly meaningful to be any good at.
    (4)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by FenyxRising View Post
    It really is so simple:

    The jobs are so braindead and so unfun to play. I had fun playing a Lv 40 dungeon in Heavensward because many jobs back then were complicated
    Not that much more complicated than now... at level 40. Mostly, it was the little things outside the kits, like Enmity still being a more-or-less real mechanic, not yet having potency-crept everything to quite such a vacant oblivion, etc.

    every healer needed to deal with Cleric Stance which means there's so much room to min-max.
    That said, this is so... off that I can't help but be suspicious of the rest of your post. Cleric Stance, due to not scaling its cooldown with the GCD and its inability to queue its cancel, arguably cost us as much opportunity to min-max as it added, and what it added wasn't fun; it was just choosing between which half of your kit to effectively grey out rather than actually adding anything. It was a shit mechanic.

    Actually what made Anemos fun wasn't the gameplay at all
    Eureka was from Stormblood. Jobs were generally more complex in Stormblood than in Heavensward, so... what are you on about?

    Quote Originally Posted by FenyxRising View Post
    Actually yes you're wrong about that, you never use Inner Beast after prog, you want Fell Cleave.

    thank u, next
    ...She literally just said you use Defiance only for Butcher's Block combo (and Butcher's Block combo only in Defiance). Inner Beast is not part of the Butcher's Block combo and cannot be done in Deliverance... so, yeah, gauge would have been spent on Fell Cleave, Upheaval, and Onslaught.


    _________

    All in all:

    Would beefing up the skill expression available to jobs help? Sure. Would it help enough to make the likes of most FATEs interesting? Not likely. There's next to nothing for that added 'skill expression' to noticeably do in that content. You'd have to also rehaul those contents' scaling to allow for tighter difficulties, what their mobs are capable of, how those mobs coordinate, etc., etc.
    (8)
    Last edited by Shurrikhan; 09-07-2023 at 04:51 PM.

  5. #15
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,718
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Uh, I don't disagree, but...

    I don't really think a more riveting job kit will necessarily save FATEs or Skirmishes for that matter. Largely, they just don't live long enough for that expression to matter in the first place.

    They'd gain far more engagement out of making them (The FATEs and Skirmishes) actually dangerous, e.g., harder hitting, more complex mechanics for FATEs that somewhat rely on being able to stun/silence than what they would trying to make the jobs more engaging - At least in terms of FATEs and Skirmishes. In this regard, Eureka had a little more going for it, but this was only really courtesy of the elemental mechanic than anything else.

    Making job kits more complex isn't going to make doing FATE #356, or #4783 any more engaging or enjoyable - It's a soul sucking experience either way, similarly, as is doing Seeq and Destroy for the 27th time.

    Sure, ideally, they could do both - I would be fine with that regardless, but I don't think pumping up the job kits would do much in and of itself.
    (4)
    Last edited by Kaurhz; 09-07-2023 at 04:46 PM.

  6. #16
    Player
    Naraka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    70
    Character
    Oliver Solidor
    World
    Shiva
    Main Class
    Gunbreaker Lv 90
    Yeah I don't know what they did but I had much more fun tanking in ARR/HW. Now it really is 100% braindead.
    (1)

  7. #17
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,377
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I would say that for the most part everything is quite dull as outside of Extremes and Savages everything is so weak.

    Tanks are practically optional in most "casual" content, as most things won't hit hard enough to guarantee a one-shot kill on a healer or DPS even with the bosses "tankbusters".
    (1)

  8. #18
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Playing alone is boring, You mostly play alone when you do these.
    Because it's not current content and way less people do them now..
    (0)
    SCH/AST/DNC/VPR/SMN

  9. #19
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sindele View Post
    I don't even really mind stances when they change how you play and allow you to prioritize what you're doing at the moment. The thing about Cleric Stance is that it is not really choosing your priority - it is choosing what you are permitted to do, because everything in the other mode becomes worthless when you activate it and vice versa.

    I don't think Deliverance/Defiance would be nearly so fondly remembered if you could only press your aggro 1-2-3 and mitigations in Defiance and everything else except those in Deliverance. Maybe I'm wrong about that - but if I am, then I will at least die on this hill swearing that everyone who would still remember it fondly like that has terrible taste.
    Cleric stance is exactly that : a risk-reward skill you had to "commit" to in order to optimize your dps. So you kinda had to plan for damage beforehand. But this was also a time when there were a few more sources of damage, and many more skills available to the healer, especially for scholar. Swap stance, dump all your cds/dots, then do whatever. It was like a mini burst and mini burst of adrenaline.

    In the current encounter design, you'd most likely just use it at specific times throughout the fight.
    (1)

  10. #20
    Player
    Edelgarde's Avatar
    Join Date
    Feb 2022
    Posts
    122
    Character
    Edelgard Valentine
    World
    Ravana
    Main Class
    Gunbreaker Lv 100
    Want to know why the developers had no choice but to make these jobs so identical and braindead? Because a huge majority of FFXIV players are so bad at the game and they refuse to read their tooltips. You guys are like so bad, you left them with no choice! XD They had to make them easy.
    (2)
    Last edited by Edelgarde; 09-07-2023 at 06:43 PM.

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