This game as a whole was so much worse designed back then, this is why nobody takes you crackpots seriously.The thing posters like you always miss is we are basically just asking for square to admit that the design some of the veterans miss from 2-4.0 actually existed and it is possible to create content with that design philosophy in mind while still catering to modern players
We aren’t asking for to make 14 something it’s not, we are asking for shades of the game we miss back after square abandoned us to appeal to a player base that by and large doesn’t interact with more of the genres deeper systems so it brings the experience down for all of us, an example would be job design a high skill ceiling and a low skill floor was not a bad thing for casuals, a skill ceiling that is it’s skill floor is bad for veterans
SB was far better than the current game (unless you are an e thot) and we all know HW and ARR was flawed but it had its good points
Not all of us think “accessible” (read braindead) jobs, 30 minutes of story every 5 months and zero repetitive content is a good thing
And you think how mindlessly braindead easy the game has become is any better. Playing the game in the endwalker era feels like playing on cruise control with how easy it got to play jobs and how they feel they need to keep "perfect balance for the 2 minute meta". I would gladly go back to the arr-sb period if it meant we got away from the boring 2 minute meta because they want to keep there perfect balance where every job plays the same. But i guess i would be considered a crackpot for preferring that period of combat design over the 2 minute era of endwalkers.
Last edited by Nebelheim; 08-18-2023 at 11:54 AM.
I'm actually curious. Can you tell me some of the things that were designed worse? FFXIV has certainly improved in the social scene, with stuff like glams, emotes, adventurer plates and the like. A lot of people who picked up this game originally weren't looking for that sort of stuff to be the meat and potatoes of our experience. I certainly bought it so I could play a game. Not socialize in late night e-venues.
There was things genuinely badly implemented, things straight off the top of my headI'm actually curious. Can you tell me some of the things that were designed worse? FFXIV has certainly improved in the social scene, with stuff like glams, emotes, adventurer plates and the like. A lot of people who picked up this game originally weren't looking for that sort of stuff to be the meat and potatoes of our experience. I certainly bought it so I could play a game. Not socialize in late night e-venues.
-CD’s not resetting on wipe
-DRG having super low magical defence for no reason
-weakness and brink of death reducing health and defence
-gordias
-first coil
The game wasn’t perfect and I never pretend it was, but like you I also play this game to play a game; not to hang out and gpose on twitter
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