Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 115
  1. #61
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    600
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    I really liked the little solo challange. Beat me, but at least, when I see someone with the umbrella I can assume that it's a player who tries to improve to reach goals.

    So often people complain about that everything is too easy and that people get not challenged enough to improve their skills. But at the same time, when there is a piece of content that you can't do while half sleeping, people complain, too.

    MC is a little challange but if you get into it it's not too hard. You just have to learn the fights and practise a little bit. Some spells are needed often (Aetheric Mimikry, Loom, Exuivation, Pom Cure, Diamondback, 1spell to interrupt casts), the rest is optional.

    If people do not want this little challange, then this is not the right content for them. It's the same with ultimate. We are not forced to do this. :3
    (6)
    Last edited by Heavenchild; 07-23-2023 at 09:54 PM.

  2. #62
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    224
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saraide View Post
    Loom targeting is a bit rough but it's not like goldor or gogo can surprise you with their heavy applications. They follow a very strict timeline with almost no variation. If you're struggling at a particular part of the fight just drop your dps uptime, instead focus and prepare for the upcoming aoes.
    I'm still correct in my assessment.
    (1)

  3. #63
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I'm just quite baffled by the arguments the white knights try to make in this case, labeling it as "skill issue"

    So you're trying to tell me that wasting vast amounts of time during a battle where you hit a brick wall due to not having the right spell assigned is a "skill issue".
    I would get that if you'd have the right tools and still fail, that might be the skill issue you're talking about but having like "deal physical damage only" checkpoint if you haven't slotted one in advance cause, ye know it's day 1 and you're going in blind, wasting another 15 minutes in the process is just not fun. It's not a challenge whatsoever, it's go progress into a fight just to realize you haven't slotted the right thing, you don't need any skill for that as you couldn't possibly known beforehand what kind of brickwall the game throws at you.

    They just clearly don't have any sort of idea how to pace single player games - it showed in FF16s sidestories and it shows here in form of carnivale - they either make things piss easy or jump rope ohko styles - how are players supposed to improve if there's nothing inbetween?
    (4)

  4. #64
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,118
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shikiseki View Post
    So you're trying to tell me that wasting vast amounts of time during a battle where you hit a brick wall due to not having the right spell assigned is a "skill issue".
    Yes, if it's easy to figure out by assessing the situation and then reading the tooltips of your abilities to figure out a perfect match.

    You know, the skill that we required some few hundred years ago when we were hunter gatherers.

    having like "deal physical damage only" checkpoint if you haven't slotted one in advance cause
    Wipe and slot it in. To be honest, I kept forgetting to slot it in and killed the hardest ones with Flying Sardine and Phantom Flurry, the only physical attacks I had slotted. It took ages. Sounds funny, but it's true! I beat the Masked Carnivale with Flying Sardine spam.

    How did I achieve that? By repeating the fight and it becoming muscle memory, to the point I could defeat it with my extremely low DPS.

    ye know it's day 1 and you're going in blind
    It's not day 1 though.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #65
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It definitely is a skill issue, but you shouldn't ever take that to heart. The point of playing a game like this is to improve your skill to the point where you clear the encounters, and if you were 'good enough' from the outset then it wasn't actually worth doing. If it's a puzzle mechanic and you're doing it blind (which you still can do, if you don't look anything up), then hitting roadblocks and having to rethink your strategy is part of the fun. You'll eventually figure it out if you're determined to win.

    I will say that this is the easiest final Carnivale fight that they've ever released. They could have made the challenge achievement have a minimum time requirement, but they went out of their way to make it accessible. I would have preferred it if they had released a few fights rather than just one (given how infrequent BLU releases are), and given the final one a proper optional challenge. It was a little underwhelming in that regard.
    (4)

  6. #66
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I like the Masked Carnivale a lot. It feels a bit like playing older FF games with elements and status ailments mattering. I'm not very good at it and it often takes me a lot of attempts to finish but I enjoy the process.

    However, I will say that the difficulty of the blue bosses is out of line with what you usually need to complete story quests in XIV. I would support the addition of easy modes for the stages that are required to advance the Blue Mage job quests as I believe story content should be accessible to everyone.
    (3)

  7. #67
    Player
    Zaiekk's Avatar
    Join Date
    Dec 2013
    Posts
    46
    Character
    Taeyo Varask
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    (0)

  8. #68
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,616
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I absolutely love the Masked Carnivale. It's really BS with the fights sometimes, an absolute BS sandwich, but it feels great for me when I pass them.

    I haven't done new BLU yet but I do think there is some merit in the idea that the BLU-quest battles might be able to be a bit more accessible since they are tied to progression. The challenge, just like with anything in XIV, can come from the other optional stages. I think that would be a good balance.

    Also, someone mentioned not having a spell they needed to take in. I think the act descriptions could be a little better about preparing for that. I've found myself without something I needed as well. I just wiped and came back with it once I realized what was going on. But if I were thinking of places that could be improved for BLU then the place outside where you can review the weaknesses and such could give a bit more information to help out.
    (0)

  9. #69
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,120
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shikiseki View Post
    I'm just quite baffled by the arguments the white knights try to make in this case, labeling it as "skill issue"

    So you're trying to tell me that wasting vast amounts of time during a battle where you hit a brick wall due to not having the right spell assigned is a "skill issue".
    Part of skill is making certain you have the correct tools needed to defeat a challenge. The game has made the opportunity to acquire those skills available. It's on the player to do so.

    So take your pick on whether it's a skill issue, an intelligence issue, or a laziness issue.

    My approach to game content: if others have done it, then so can I if I want it bad enough. Some things I just don't have enough interest in to make the appropriate effort and that's okay as well. But that's my choice, not a problem with the game.

    Quote Originally Posted by Shikiseki View Post
    They just clearly don't have any sort of idea how to pace single player games - it showed in FF16s sidestories and it shows here in form of carnivale - they either make things piss easy or jump rope ohko styles - how are players supposed to improve if there's nothing inbetween?
    What problem with pacing with the Masked Carnival? We're free to go out and get the spells we want at any time (as long as our BLU is at least the minimum level for the content needed to learn the spell). No spell is necessary that can't be learned by the time the Carnival stage is unlocked. If you think something can only be done with a higher level spell, then take a closer look at the lower level spells.
    (3)

  10. #70
    Player
    LinaAkayomi's Avatar
    Join Date
    Jul 2019
    Posts
    299
    Character
    Rin Yamaneko
    World
    Balmung
    Main Class
    Scholar Lv 100
    Quote Originally Posted by JamieRose View Post
    Everything wrong with Masked Carnivale

    Difficulty is set far too high without ability to adjust it.
    A constant stream of OHKOs.
    Very little time to react.
    One mistake and you go back to start.
    Mechanics that are ridiculously hard to read.
    Drags on WAY TOO LONG.
    NO CHECKPOINTS BETWEEN ACTS!!!
    That's everything RIGHT with Masked Carnivale. The reason I like it personally is that it feels like Savage content, but I can do it solo. If I die, it's only because of me fucking up, and not because one of the other 7 bozos I'm queueing in with. It's supposed to be hard. I want it to stay hard, it's what makes it fun.
    In short: Skill issue. Git gud.
    (5)

Page 7 of 12 FirstFirst ... 5 6 7 8 9 ... LastLast