
Originally Posted by
Reinhardt_Azureheim
Massively disingenuous take that doesn't split up the "80-90% who don't care about savage" into its subsections, which would then lead down to a healthy pie chart actually indicating this is a theme park MMORPG with various minority content being done by varyingly sized groups of players.
PVE is more than just Normal, EX, Savage and Ultimate, there are raids of varying difficulty and sizes, dungeons, criterion dungeons, deep dungeons, exploration zones, hunting (well, before it became a 200+man zerg fest), Treasure Maps, Blue Mage. Besides PVE; PVP has had a solid surge with mixed reception, but more than a dry stain of a blood before 6.1. Various side activities and progression paths exist - housing (apartments and smalls count), island sanctuary, Gold Saucer GATEs, Triple Triad, Chocobo Racing, Mahjong, Crafting + Gathering to become self sufficient, get sufficient gear at ease and have a stable Gil source, hell the community finds its own way to make content for themselves like FC events, screenshot contests (discounting 3rd party plugin stuff)... your perception of "Savage/Ultimate content is for a minority" is skewed because there is a ton of content that likely addresses minorities.