I got my malboro kill on crystal with no problem. Materia with only one instance was a bit harder but didn't take too long. Take awhile for people to probably realize there are 3 instances and the initial rush will be over pretty quickly.
I seriously dont see the problem
every mmo ever has had this before lol
Is this really a "massive" bottleneck?
I mean...you got instances, world transfer, Data center transfer
In my world I just walked up and bopped the monster without a soul in sight.
It mostly doesn't work in any MMO.
Low spawn rate
Low acquisition rate (non 100%)
Lots of players attempting to do something that doesn't have shared mob taps.
Kind of a recipe for failure.
Especially when they literally have a mechanic to prevent this (mobs appearing on a darkened quest circle)
This is 100% an unforced error. It literally didn't need to happen.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm not sure what kind of "quality check" would discover that error. They could test the whole questline from start to finish and have no problem fulfilling the objectives.
Anyway, if this is anything like the crowd of people around an MSQ questgiver on patch launch day, the very simple solution is to come back tomorrow and find it dead quiet.
Someone needs to help them count. This isn't the first time they have had numbers and ignored them for a favoured design. Funny though your comment is close to exact same comments when the one armed man held the player base captive.
A lot of the problems with game play related issues would be mitigated by the presence of a PTR server. It'd also help by allowing lore enthusiasts to catch some of the localisation issues and strange retcons that seem to be occurring with greater frequency in recent years.
Well. Folks complained about tomes for months so I say it's par for the course.
Design and implementation fail, not a QA fail.
I can't attest to FFXIV specifically, but I've seen this act play out many times before. QA on a project like this is very, very rarely even allowed to provide feedback on design issues. It's not 2002 anymore: QA's job is to make sure things work to spec. If the spec is bad, that's not QA's purview.
You can occasionally manufacture a problem into a form that kinda resembles a bug if your policies aren't too strict and your leads/approvers aren't paying close attention, but that only works some of the time - and they'll usually as-design or wontfix it. You can maybe weld it into the notes of another bug or ask for clarification, but you probably won't get a response.
Internal QA at a sufficient level to provide feedback won't be testing something like this in the first place, and only a rare few will actually open their doors to contract and junior testers to take their feedback and turn it into something actionable because it's extra work and often ignored anyway.
If you want this to change, support labor unionization and encourage the growth of it in tech, and apply pressure to your politicians to clamp down on outsourcing and the (ab)use of staffing agencies as disposable quasi-employees. (Yes, even - especially - in Japan.) It won't solve it entirely, because some of it is just egos and psychology at work, but loosening the ability to communicate internally without the constant omnipresent threat of violating the labor laws that the companies are brazenly hanging out on the margins of would go a long way to improving the ability to respond to obvious impending disasters like this.
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