Quote Originally Posted by Ransu View Post
The raids are not exactly random with their mechanics. Some minor scenarios are different here and there based on individual responsibilities, but in the grand scheme of things savage raids are literally a dance and your rotation will be the exact same at every mechanic every single time. I literally memorize mechanics based on where I am in my rotation lol. Once you have that dance memorized, knowing when and where true north is a waste or not becomes pretty easy. Can you miss 1 or 2 in a fight? Sure. Does it matter? Not really.
In what way does this show positionals are a problem? You can use similar arguments for other facets of jobs, like cast times. Knowing where to use true North? How about knowing where to use Swiftcast? Same concept. However, I highly doubt you are advocating the removal of cast times.

You say YOU find no value in them, but that doesn't mean noone does. There are those out there that see the value in them, so why should they be robbed of something they enjoy?

Again, noone is going to have an issue with a melee job that has no positionals, go nuts, however, you need to cover the spectrum, having jobs that go from no positionals to a job that have a majority of positionals. Same as Physical Ranged having no RNG (MCH) to lots of RNG (DNC) or casters going from many cast times (BLM) to virtually none (SMN), though it is interesting to note that there has been alot of backlash against current SMN BECAUSE of the lack of cast times.

To round this off, there is NOTHING inherently wrong with positionals and many arguments that are used to try and show positionals are bad, can just as easily be changed to show how a different mechanic is bad. That is to say, it isn't an argument against positionals solely, so why is it being used as such.