

It's a Final Fantasy game, put them on vendors for 500gil each and make them stackable.
he/him
Pretty much this I had in mind. Toxicity would probably stems from people joining without being bothered of even buying them, but at the same time you see people joining without melds, or even food sometimes (which can drastically put them in danger).
Having a duty action that refreshes every wipe doesn't really relief the "raise tax" from RDM's shoulders, since you can still get progress with multiple wipes.

I think the only real issue I have with Red is the mobility issue in the form of attacks, and its not that big of one. Red doesnt have an instant spell like Scathe, something with a small potency that can be lobbed out on the go. Honestly IMO, if they were to give Red a instant, that is 100 potency and doesnt proc dual cast, it might balance out the feel of the class. Of course it could definitely use a personal mitigation but in all honesty, not having that isnt as big of a negative to me because those personal mitigations rarely protect from death, if your hp is low, it would be better to dual cast vercure and pop a potion, or if your at a higher amount of health, something that would take you out probably wont be stopped by a personal mitigation. of course there are always exceptions to this but just from my observation. I believe Red is in a decent place, without looking at Parse, and there are jobs that are in much more need of fixing, like smn & mch
Well, RDM does have Enchanted Reprise, which is a ranged instant you can throw out on the move. It's just that you want to avoid using it as much as possible, because of the gauge cost.I think the only real issue I have with Red is the mobility issue in the form of attacks, and its not that big of one. Red doesnt have an instant spell like Scathe, something with a small potency that can be lobbed out on the go. Honestly IMO, if they were to give Red a instant, that is 100 potency and doesnt proc dual cast, it might balance out the feel of the class.
Giving RDM that but with no gauge cost and lower potency could be nice, but personally I don't really see the need.

Fair. I will admit I didn't know Enchanted Reprise had that much range, because Reprise doesnt and moulinet's range only increase to 8 yalms. Also Reprise and Moulinet, regular or enchanted, are not abilities I regularly use in my rotations. I should use Enchanted Moulinet more often with mobs but oh well.Well, RDM does have Enchanted Reprise, which is a ranged instant you can throw out on the move. It's just that you want to avoid using it as much as possible, because of the gauge cost.
Giving RDM that but with no gauge cost and lower potency could be nice, but personally I don't really see the need.
Enchanted Reprise got major nerfs this expansion and is unusable.
I just really want more RDM utility/DPS buffs.
I think my favorite thing about red mage this expansion was being locked out of PF groups for P8S.
During the dog stomps red mage would basically just die first, people had to throw you extra heals. Meanwhile SMN is coming out of phoenix every time and can give itself rekindle and use both radiant aegis stacks.
But don't worry since they made the damage checks on P9-12S so low they can just use that as a reason to not balance their game.




Oh but don't worry, they made sure there was at least one physical raidwide in the tier. Can't have those uppity red mages thinking they have any sort of advantage.I think my favorite thing about red mage this expansion was being locked out of PF groups for P8S.
During the dog stomps red mage would basically just die first, people had to throw you extra heals. Meanwhile SMN is coming out of phoenix every time and can give itself rekindle and use both radiant aegis stacks.
But don't worry since they made the damage checks on P9-12S so low they can just use that as a reason to not balance their game.
RDM should be doing similar damage to a Dancer imo.




Why? Not only is Dancer the most mobile job in the game with three En Avants but it has zero problems moving for mechanics, brings a beefy party-wide damage buff, a free AOE heal, a free typeless damage reduction, crit and direct hit buffs for its dance partner, always-on flat damage buffs for their dance partner, the ability to regen and shield during downtime....
I'd be down for RDM doing the pathetic amount of damage it puts out now if it had WAY more actual utility than it does, especially considering the extra mobility concern DNC doesn't have.
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