Quote Originally Posted by Eorzean_username View Post

Your example only works in a world where the following are true:

• The Gil value of an item remains perfectly static over time

• Retainer slots to sell items are unlimited

• Market demand for a given item is infinite, meaning it will always sell, rather than require prolonged undercutting and micromanagement (because the alternative, the vendor Gil value of any given item, is essentially equivalent to simply Destroying it, barring the few items specifically-intended to be sold that way)

• The quantities of items available on the Market Board remain static over time, and will never enter shortages, nor price-spikes, nor be listed in quantities severely-disproportionate to the amount you actually need
Were money actually perfectly-equivalent to goods storage, there would be no reason for any individual, or even nation, to retain stockpiles of anything — "You can always go buy what you need".
It's not perfectly equivalent but it works well enough in game terms for the types of items that tend to create the demand for more inventory space.

Where the price of one crafting material might increase, others will decrease. Unless you're dealing in the rare crafting materials from older treasure maps that players ignore, this will tend to balance out over time. On the off chance a material has a temporary increase in price over what you find reasonable, you've now got something to actively farm short term for profit.

It makes no sense to hang onto crafting materials when you don't know if you will need them again, when that would happen, and what quantity you will need while in the meantime you're struggling to manage inventory due to limited space. Keep inventory churning - get rid of what you aren't using so you have room for what you are using.

Every player gets 560 general use slots for inventory. 560 It really is players not learning how to let things go. Yes, there are some things worth keeping because they're difficult to obtain. But those items are few. Everything should go if you do not have specific plans to use the item in the next week.

Sometimes I think we should start a "Help Me Manage My Inventory" thread where players can post screenshots of all the stuff they have stored in in their inventory and on their retainers so others can advise them on what's worth keeping and what they should sell/discard because they can easily get it again later if it's ever needed.