Quote Originally Posted by Payadopa View Post
I get the item loss thing but why are you supposed to 'know' that you need to loose. It's supposed to instill tension or establish a threat. Other than that I agree.
That's the thing that bothers me. I'm okay with the story needing me to lose, but then actually make the boss too hard to handle.

Make them an HP sponge that ramps up the mechanics spam until you can't dodge anymore or something, but XIV bosses get slapped around the room in solo fights with ease until they reach 1% at which point they just do their "you lose" move.

It feels cheap because the boss never felt like a threat until the cutscene goes "Ackchyually, the boss was totally too strong for you".