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  1. #171
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lyth View Post
    I get that you want to look for this historical precedent in which casters are more powerful than everyone else without any effort, simply because they picked a privileged job. Truth is, those good olde days were reserved for systems in which you would have had 1d4 hit dice, AC 0, permadeath, and had to decide whether you wanted to memorize your singular daily fireball spell for use in P10S or P12S. In modern systems, none of these things are relevant, resource management is non-existent, and the people who pick casters do so because they prefer to observe the battle from the distant safety of their couch rather than dancing with death in close range. You want more damage? Work on your uptime, same as everyone else.
    You always interpret what everyone says as the "I want to be stronger than everyone else for no effort" strawman, then attack that interpretation as if that was their entire argument.

    That's not what I said at all.

    What I said was, back in the day balance was *nominally* (rarely in practice, but in theory) achieved via adding a bunch of restrictions to casters. Modern video games are an alien universe to those days, but they still contain vestigial remnants of that time, even when those remnants make no sense anymore (because they were part of a "balancing" act that doesn't exist). If I'm playing a solo caster in Palace, why do my spells occasionally get interrupted by damage? Yeah, "use Surecast", but why then do the mobs have no positional requirements? Because modern game design has this lens where they view traditional caster weaknesses as "being part of casters" while not creating weaknesses for melees.

    Many modern games (and especially MMOs) are all about cutting out non-combat utility and focusing on faster actiony combat which favors playstyles preferred by people who like physical classes.

    You want more damage? Work on your uptime, same as everyone else. No shortcuts to being good.
    Bullshit. Yeah there are, just play a melee in Meleewalker. They get a bonus 10% damage just for being melees.
    (15)

  2. #172
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by fulminating View Post
    You say that, but there's no record of you clearing current ultimates on new summoner, just uwu. Sure it's still an ultimate, but between gear sync, better consumables and the frankly comical balance at 70 it's not quite the same calibre as TOP or Dragonsong. Moreover there's no record of you doing harder content on anything but summoner which does raise the question of just how you can compare its difficulty to other jobs.
    ive been doing Ultimates on/ off.., only had a static for part of UWU, cleared in PF, .. rest done in only PFs, like halfway of TEA and TOP.., might go back to PFing TOP after this tier.. (but want BIS 1st from this tier, but could take a bit with my luck :/..,)
    ...
    when playing TOP, last savage tier, this tier again..,you have to plan those Ifrits, depending on the moment / mech, work around the Ifrit casts / melee part, be flexible on the ruin 3 placements, and try to get full Demi casts out each time..
    .. if you get caught with moment during a hardcast, u usual only have ruin 4 to help out (Swiftcast is almost always on CD)
    ....
    Smn plays different on savage & ultimates, .. like Blm has to plan ahead (while in normal fights Blm always has some movement tool ready, in savages & ultimates its plays different, need to be more attentive and plan, just Blm need to be more attentive and plan more, but Smn has the same tasks, just with more instant casts and less emergency casts , still ofc easier than Blm, but not that much in the harder content)
    (1)
    Last edited by Shiroe; 06-25-2023 at 09:33 AM.

  3. #173
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    that said.., Blm are finally doing ok as a caster (great rota, high dps..)

    ...
    if I were in a full static, would have probably switched back to Blm this tier..., but (in PFs) Blm take longer to optimise, and PFs have less patience, so Smn feels PF friendlier .. + a rez can still go far in prog or 1st kills (even if deaths in late savage often mean wipe very fast.., )
    ...
    still Rdm & Smn could use a dps bump
    (1)

  4. #174
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    71
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    My issue with casters in expac is just how under damaged we are.
    i main RDM (gets dubbed rezmage by my static, i despise it, but they're not wrong) and yeah, we're getting shafted hard.
    we're the lowest in RDPS because ... reasons? because we got "verraise"? please, take verraise, i don't want it, people should just get good and not die to every other mechanic.
    i got vercure? so? it's a GCD cast, meanwhile melee and phys ranged get second wind, an OGCD heal, the only time vercure is good is if i need something i can cast to prep a dual cast because they love making bosses untargetable.

    during P7S last tier, during the purgation sprint, i could do it as RDM by saving my melee combo which should be in burst, but using it outside of the burst to make sure i can keep full time, using all my insta casts and hard casting plenty of spells with sprint on, meanwhile melee and tanks just get to walk casually to the next spot no issue, wasn't the whole point of melee being stronger that they have to work for their uptime?
    not in arenawalker, where the boss hitbox is either 75% of the arena or if the boss can move around and has positionals the boss' hitbox is 65% of the arena.
    (4)

  5. #175
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Rdm should have imo the lowest dps of casters, but both Rdm & Smn are too low compared to mekee & Blm.., just too low (double caster should be allowed.. , but as there are more melee classes, can see why Yoshi us pushing for double melee, but than again, there are soo many Smn players out there..)
    (0)

  6. #176
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Next expansion it be caster will be strongest due all melees will not have positionals. Believe it!
    (0)

  7. #177
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,206
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    After the ranged tax, introducing to you the new melee tax, soon in a place near you.
    (0)

  8. #178
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    They should do that actually, make P-Ranged do the same damage as melee, casters the same too, then have BLM be like 8% ahead of everyone, 'because it's BLM'. Watch all the melee players complain that it's so unfair and etc

    Alternatively, SE should balance melee in such a way that they do the same damage as P-Range/non BLM casters, if they hit 50% of their positionals. If you hit them all, you creep ahead because of your skill. There should be zero opposition to this idea, as standing on the boss's rear allows you to hit at least 50% of the positionals by default, and some jobs have more rear-pos than flanks anyway, like DRG or NIN. Like, I cannot think of any reason anyone would be against this merit-based rewarding of 'you do more number on the funny number site', other than 'I want to do 10% more damage by dint of having a 6y attack range instead of 25/30y'
    (1)

  9. #179
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,206
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Alternatively, SE should balance melee in such a way that they do the same damage as P-Range/non BLM casters, if they hit 50% of their positionals.
    That's already the case. Just checked a recent log, NIN 45p with approx 66% positionals met pulling out the same rdps than my 90p BRD.

    On nDPS, pulling out 1k more.
    (1)
    Last edited by Valence; 07-03-2023 at 08:11 PM.

  10. #180
    Player
    IronCheeks's Avatar
    Join Date
    Jul 2023
    Posts
    4
    Character
    Iron Cheeks
    World
    Malboro
    Main Class
    Black Mage Lv 77
    I like the explosions of BLM too much rn.
    (1)

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